[][src]Struct riven::models::match_v4::ParticipantStats

pub struct ParticipantStats {
    pub item0: i32,
    pub item2: i32,
    pub total_units_healed: i32,
    pub item1: i32,
    pub largest_multi_kill: i32,
    pub gold_earned: i32,
    pub first_inhibitor_kill: Option<bool>,
    pub physical_damage_taken: i64,
    pub node_neutralize_assist: Option<i32>,
    pub total_player_score: Option<i32>,
    pub champ_level: i32,
    pub damage_dealt_to_objectives: i64,
    pub total_damage_taken: i64,
    pub neutral_minions_killed: i32,
    pub deaths: i32,
    pub triple_kills: i32,
    pub magic_damage_dealt_to_champions: i64,
    pub wards_killed: i32,
    pub penta_kills: i32,
    pub damage_self_mitigated: i64,
    pub largest_critical_strike: i32,
    pub node_neutralize: Option<i32>,
    pub total_time_crowd_control_dealt: i32,
    pub first_tower_kill: Option<bool>,
    pub magic_damage_dealt: i64,
    pub total_score_rank: Option<i32>,
    pub node_capture: Option<i32>,
    pub wards_placed: Option<i32>,
    pub total_damage_dealt: i64,
    pub time_c_cing_others: i64,
    pub magical_damage_taken: i64,
    pub largest_killing_spree: i32,
    pub total_damage_dealt_to_champions: i64,
    pub physical_damage_dealt_to_champions: i64,
    pub neutral_minions_killed_team_jungle: i32,
    pub total_minions_killed: i32,
    pub first_inhibitor_assist: Option<bool>,
    pub vision_wards_bought_in_game: i32,
    pub objective_player_score: Option<i32>,
    pub kills: i32,
    pub first_tower_assist: Option<bool>,
    pub combat_player_score: Option<i32>,
    pub inhibitor_kills: Option<i32>,
    pub turret_kills: Option<i32>,
    pub participant_id: i32,
    pub true_damage_taken: i64,
    pub first_blood_assist: Option<bool>,
    pub node_capture_assist: Option<i32>,
    pub assists: i32,
    pub team_objective: Option<i32>,
    pub altars_neutralized: Option<i32>,
    pub gold_spent: i32,
    pub damage_dealt_to_turrets: i64,
    pub altars_captured: Option<i32>,
    pub win: bool,
    pub total_heal: i64,
    pub unreal_kills: i32,
    pub vision_score: Option<i64>,
    pub physical_damage_dealt: i64,
    pub first_blood_kill: Option<bool>,
    pub longest_time_spent_living: i32,
    pub killing_sprees: i32,
    pub sight_wards_bought_in_game: Option<i32>,
    pub true_damage_dealt_to_champions: i64,
    pub neutral_minions_killed_enemy_jungle: i32,
    pub double_kills: i32,
    pub true_damage_dealt: i64,
    pub quadra_kills: i32,
    pub item4: i32,
    pub item3: i32,
    pub item6: i32,
    pub item5: i32,
    pub player_score0: Option<i32>,
    pub player_score1: Option<i32>,
    pub player_score2: Option<i32>,
    pub player_score3: Option<i32>,
    pub player_score4: Option<i32>,
    pub player_score5: Option<i32>,
    pub player_score6: Option<i32>,
    pub player_score7: Option<i32>,
    pub player_score8: Option<i32>,
    pub player_score9: Option<i32>,
    pub perk0: Option<i32>,
    pub perk0_var1: Option<i32>,
    pub perk0_var2: Option<i32>,
    pub perk0_var3: Option<i32>,
    pub perk1: Option<i32>,
    pub perk1_var1: Option<i32>,
    pub perk1_var2: Option<i32>,
    pub perk1_var3: Option<i32>,
    pub perk2: Option<i32>,
    pub perk2_var1: Option<i32>,
    pub perk2_var2: Option<i32>,
    pub perk2_var3: Option<i32>,
    pub perk3: Option<i32>,
    pub perk3_var1: Option<i32>,
    pub perk3_var2: Option<i32>,
    pub perk3_var3: Option<i32>,
    pub perk4: Option<i32>,
    pub perk4_var1: Option<i32>,
    pub perk4_var2: Option<i32>,
    pub perk4_var3: Option<i32>,
    pub perk5: Option<i32>,
    pub perk5_var1: Option<i32>,
    pub perk5_var2: Option<i32>,
    pub perk5_var3: Option<i32>,
    pub perk_primary_style: Option<i32>,
    pub perk_sub_style: Option<i32>,
}

ParticipantStats data object.

Fields

item0: i32item2: i32total_units_healed: i32item1: i32largest_multi_kill: i32gold_earned: i32first_inhibitor_kill: Option<bool>physical_damage_taken: i64node_neutralize_assist: Option<i32>total_player_score: Option<i32>champ_level: i32damage_dealt_to_objectives: i64total_damage_taken: i64neutral_minions_killed: i32deaths: i32triple_kills: i32magic_damage_dealt_to_champions: i64wards_killed: i32penta_kills: i32damage_self_mitigated: i64largest_critical_strike: i32node_neutralize: Option<i32>total_time_crowd_control_dealt: i32first_tower_kill: Option<bool>magic_damage_dealt: i64total_score_rank: Option<i32>node_capture: Option<i32>wards_placed: Option<i32>total_damage_dealt: i64time_c_cing_others: i64magical_damage_taken: i64largest_killing_spree: i32total_damage_dealt_to_champions: i64physical_damage_dealt_to_champions: i64neutral_minions_killed_team_jungle: i32total_minions_killed: i32first_inhibitor_assist: Option<bool>vision_wards_bought_in_game: i32objective_player_score: Option<i32>kills: i32first_tower_assist: Option<bool>combat_player_score: Option<i32>inhibitor_kills: Option<i32>turret_kills: Option<i32>participant_id: i32true_damage_taken: i64first_blood_assist: Option<bool>node_capture_assist: Option<i32>assists: i32team_objective: Option<i32>altars_neutralized: Option<i32>gold_spent: i32damage_dealt_to_turrets: i64altars_captured: Option<i32>win: booltotal_heal: i64unreal_kills: i32vision_score: Option<i64>physical_damage_dealt: i64first_blood_kill: Option<bool>longest_time_spent_living: i32killing_sprees: i32sight_wards_bought_in_game: Option<i32>true_damage_dealt_to_champions: i64neutral_minions_killed_enemy_jungle: i32double_kills: i32true_damage_dealt: i64quadra_kills: i32item4: i32item3: i32item6: i32item5: i32player_score0: Option<i32>player_score1: Option<i32>player_score2: Option<i32>player_score3: Option<i32>player_score4: Option<i32>player_score5: Option<i32>player_score6: Option<i32>player_score7: Option<i32>player_score8: Option<i32>player_score9: Option<i32>perk0: Option<i32>

Primary path keystone rune.

perk0_var1: Option<i32>

Post game rune stats.

perk0_var2: Option<i32>

Post game rune stats.

perk0_var3: Option<i32>

Post game rune stats.

perk1: Option<i32>

Primary path rune.

perk1_var1: Option<i32>

Post game rune stats.

perk1_var2: Option<i32>

Post game rune stats.

perk1_var3: Option<i32>

Post game rune stats.

perk2: Option<i32>

Primary path rune.

perk2_var1: Option<i32>

Post game rune stats.

perk2_var2: Option<i32>

Post game rune stats.

perk2_var3: Option<i32>

Post game rune stats.

perk3: Option<i32>

Primary path rune.

perk3_var1: Option<i32>

Post game rune stats.

perk3_var2: Option<i32>

Post game rune stats.

perk3_var3: Option<i32>

Post game rune stats.

perk4: Option<i32>

Secondary path rune.

perk4_var1: Option<i32>

Post game rune stats.

perk4_var2: Option<i32>

Post game rune stats.

perk4_var3: Option<i32>

Post game rune stats.

perk5: Option<i32>

Secondary path rune.

perk5_var1: Option<i32>

Post game rune stats.

perk5_var2: Option<i32>

Post game rune stats.

perk5_var3: Option<i32>

Post game rune stats.

perk_primary_style: Option<i32>

Primary rune path

perk_sub_style: Option<i32>

Secondary rune path

Trait Implementations

impl Debug for ParticipantStats[src]

impl<'de> Deserialize<'de> for ParticipantStats[src]

impl Serialize for ParticipantStats[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.