[−][src]Struct riven::RiotApiConfig
Configuration for instantiating RiotApi.
Methods
impl RiotApiConfig
[src]
pub const PRECONFIG_BURST_BURST_PCT: f32
[src]
0.99
burst_pct
used by preconfig_burst
(and default with_key
).
pub const PRECONFIG_BURST_DURATION_OVERHEAD_MILLIS: u64
[src]
989
ms
duration_overhead
used by preconfig_burst
(and default with_key
).
pub const PRECONFIG_THROUGHPUT_BURST_PCT: f32
[src]
0.47
burst_pct
used by preconfig_throughput
.
pub const PRECONFIG_THROUGHPUT_DURATION_OVERHEAD_MILLIS: u64
[src]
10
ms.
duration_overhead
used by preconfig_throughput
.
pub fn with_key<T: Into<String>>(api_key: T) -> Self
[src]
Creates a new RiotApiConfig
with the given api_key
with the following
configuration:
retries = 3
.purst_pct = 0.99
(preconfig_burst
).duration_overhead = 989 ms
(preconfig_burst
).
api_key
should be a Riot Games API key from
https://developer.riotgames.com/,
and should look like "RGAPI-01234567-89ab-cdef-0123-456789abcdef"
.
pub fn preconfig_burst(self) -> Self
[src]
Sets rate limiting settings to preconfigured values optimized for burst, low latency:
burst_pct = 0.99
(PRECONFIG_BURST_BURST_PCT
).duration_overhead = 989 ms
(PRECONFIG_BURST_DURATION_OVERHEAD_MILLIS
).
Returns
self
, for chaining.
pub fn preconfig_throughput(self) -> Self
[src]
Sets the rate limiting settings to preconfigured values optimized for high throughput:
burst_pct = 0.47
(PRECONFIG_THROUGHPUT_BURST_PCT
).duration_overhead = 10 ms
(PRECONFIG_THROUGHPUT_DURATION_OVERHEAD_MILLIS
).
Returns
self
, for chaining.
pub fn set_retries(self, retries: u8) -> Self
[src]
Set number of times to retry requests. Naturally, only retryable requests
will be retried: responses with status codes 5xx or 429 (after waiting
for retry-after headers). A value of 0
means one request will be sent
and it will not be retried if it fails.
Returns
self
, for chaining.
pub fn set_burst_pct(self, burst_pct: f32) -> Self
[src]
Burst percentage controls how many burst requests are allowed and therefore how requests are spread out. Higher equals more burst, less spread. Lower equals less burst, more spread.
The value must be in the range (0, 1]; Between 0, exclusive, and 1, inclusive. However values should generally be larger than 0.25.
Burst percentage behaves as follows:
A burst percentage of x% means, for each token bucket, "x% of the
tokens can be used in x% of the bucket duration." So, for example, if x
is 90%, a bucket would allow 90% of the requests to be made without
any delay. Then, after waiting 90% of the bucket's duration, the
remaining 10% of requests could be made.
A burst percentage of 100% results in no request spreading, which would allow for the largest bursts and lowest latency, but could result in 429s as bucket boundaries occur.
A burst percentage of near 0% results in high spreading causing temporally equidistant requests. This prevents 429s but has the highest latency. Additionally, if the number of tokens is high, this may lower the overall throughput due to the rate at which requests can be scheduled.
Therefore, for interactive applications like summoner & match history lookup, a higher percentage may be better. For data-collection apps like champion winrate aggregation, a medium-low percentage may be better.
Panics
If burst_pct
is not in range (0, 1].
Returns
self
, for chaining.
pub fn set_duration_overhead(self, duration_overhead: Duration) -> Self
[src]
Sets the additional bucket duration to consider when rate limiting. Increasing this value will decrease the chances of 429s, but will lower the overall throughput.
In a sense, the duration_overhead
is how much to "widen" the temporal
width of buckets.
Given a particular Riot Game API rate limit bucket that allows N requests
per D duration, when counting requests this library will consider requests
sent in the past D + duration_overhead
duration.
Returns
self
, for chaining.
pub fn set_client_builder(self, client_builder: ClientBuilder) -> Self
[src]
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for RiotApiConfig
impl Send for RiotApiConfig
impl Sync for RiotApiConfig
impl Unpin for RiotApiConfig
impl !UnwindSafe for RiotApiConfig
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,