Struct riker::system::EsManager [−][src]
pub struct EsManager<Evs: EventStore> { /* fields omitted */ }
Methods
impl<Evs: EventStore> EsManager<Evs>
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impl<Evs: EventStore> EsManager<Evs>
pub fn props(config: &Config) -> BoxActorProd<Evs::Msg>
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pub fn props(config: &Config) -> BoxActorProd<Evs::Msg>
Trait Implementations
impl<Evs: EventStore> Actor for EsManager<Evs>
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impl<Evs: EventStore> Actor for EsManager<Evs>
type Msg = Evs::Msg
fn other_receive(
&mut self,
_: &Context<Self::Msg>,
msg: ActorMsg<Self::Msg>,
sender: Option<ActorRef<Self::Msg>>
)
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fn other_receive(
&mut self,
_: &Context<Self::Msg>,
msg: ActorMsg<Self::Msg>,
sender: Option<ActorRef<Self::Msg>>
)
Invoked when an actor receives a Riker predefined message Read more
fn receive(
&mut self,
_: &Context<Self::Msg>,
_: Self::Msg,
_: Option<ActorRef<Self::Msg>>
)
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fn receive(
&mut self,
_: &Context<Self::Msg>,
_: Self::Msg,
_: Option<ActorRef<Self::Msg>>
)
Invoked when an actor receives a message Read more
fn pre_start(&mut self, ctx: &Context<Self::Msg>)
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fn pre_start(&mut self, ctx: &Context<Self::Msg>)
Invoked when an actor is being started by the system. Read more
fn post_start(&mut self, ctx: &Context<Self::Msg>)
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fn post_start(&mut self, ctx: &Context<Self::Msg>)
Invoked after an actor has started. Read more
fn post_stop(&mut self)
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fn post_stop(&mut self)
Invoked after an actor has been stopped.
fn system_receive(
&mut self,
ctx: &Context<Self::Msg>,
msg: SystemMsg<Self::Msg>,
sender: Option<ActorRef<Self::Msg>>
)
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fn system_receive(
&mut self,
ctx: &Context<Self::Msg>,
msg: SystemMsg<Self::Msg>,
sender: Option<ActorRef<Self::Msg>>
)
Invoked when an actor receives a Riker system message Read more
fn persistence_conf(&self) -> Option<PersistenceConf>
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fn persistence_conf(&self) -> Option<PersistenceConf>
Return a Some(PersistenceConf) to enable actor persistence. Read more
fn apply_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
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fn apply_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
Invoked after an event is successfully inserted into the event store. Read more
fn replay_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
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fn replay_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
Invoked for each event when the actor is recovering. Read more
fn supervisor_strategy(&self) -> Strategy
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fn supervisor_strategy(&self) -> Strategy
Return a supervisor strategy that will be used when handling failed child actors.