Struct riker_default::DeadLettersActor [−][src]
pub struct DeadLettersActor<Msg> where
Msg: Message, { /* fields omitted */ }
Trait Implementations
impl<Msg> DeadLetterProps for DeadLettersActor<Msg> where
Msg: Message,
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impl<Msg> DeadLetterProps for DeadLettersActor<Msg> where
Msg: Message,
type Msg = Msg
fn props(
dl: ActorRef<Msg>
) -> Arc<Mutex<ActorProducer<Actor = Box<Actor<Msg = Msg> + 'static + Send>> + 'static>>
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fn props(
dl: ActorRef<Msg>
) -> Arc<Mutex<ActorProducer<Actor = Box<Actor<Msg = Msg> + 'static + Send>> + 'static>>
impl<Msg> Actor for DeadLettersActor<Msg> where
Msg: Message,
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impl<Msg> Actor for DeadLettersActor<Msg> where
Msg: Message,
type Msg = Msg
fn pre_start(&mut self, ctx: &Context<<DeadLettersActor<Msg> as Actor>::Msg>)
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fn pre_start(&mut self, ctx: &Context<<DeadLettersActor<Msg> as Actor>::Msg>)
Invoked when an actor is being started by the system. Read more
fn other_receive(
&mut self,
&Context<Msg>,
msg: ActorMsg<Msg>,
Option<ActorRef<Msg>>
)
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fn other_receive(
&mut self,
&Context<Msg>,
msg: ActorMsg<Msg>,
Option<ActorRef<Msg>>
)
Invoked when an actor receives a Riker predefined message Read more
fn receive(&mut self, &Context<Msg>, Msg, Option<ActorRef<Msg>>)
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fn receive(&mut self, &Context<Msg>, Msg, Option<ActorRef<Msg>>)
Invoked when an actor receives a message Read more
fn post_start(&mut self, ctx: &Context<Self::Msg>)
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fn post_start(&mut self, ctx: &Context<Self::Msg>)
Invoked after an actor has started. Read more
fn post_stop(&mut self)
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fn post_stop(&mut self)
Invoked after an actor has been stopped.
fn system_receive(
&mut self,
ctx: &Context<Self::Msg>,
msg: SystemMsg<Self::Msg>,
sender: Option<ActorRef<Self::Msg>>
)
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fn system_receive(
&mut self,
ctx: &Context<Self::Msg>,
msg: SystemMsg<Self::Msg>,
sender: Option<ActorRef<Self::Msg>>
)
Invoked when an actor receives a Riker system message Read more
fn persistence_conf(&self) -> Option<PersistenceConf>
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fn persistence_conf(&self) -> Option<PersistenceConf>
Return a Some(PersistenceConf) to enable actor persistence. Read more
fn apply_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
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fn apply_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
Invoked after an event is successfully inserted into the event store. Read more
fn replay_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
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fn replay_event(&mut self, ctx: &Context<Self::Msg>, evt: Self::Msg)
Invoked for each event when the actor is recovering. Read more
fn supervisor_strategy(&self) -> Strategy
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fn supervisor_strategy(&self) -> Strategy
Return a supervisor strategy that will be used when handling failed child actors.
Auto Trait Implementations
impl<Msg> Send for DeadLettersActor<Msg>
impl<Msg> Send for DeadLettersActor<Msg>
impl<Msg> Sync for DeadLettersActor<Msg>
impl<Msg> Sync for DeadLettersActor<Msg>