Module rhusics::collide
[−]
[src]
Generic data structures and algorithms for collision detection
Modules
broad |
Broad phase |
narrow |
Generic narrow phase collision detection algorithms. |
prelude2d |
Type wrappers and convenience functions for 2D collision detection |
prelude3d |
Type wrappers and convenience functions for 3D collision detection |
Structs
CollisionShape |
Collision shape describing a complete collision object in the collision world. |
Contact |
Contact manifold for a single collision contact point. |
ContactEvent |
Contains all contact information for a single contact, together with IDs of the colliding bodies |
Enums
CollisionMode |
Control continuous mode for shapes |
CollisionStrategy |
Collision strategy to use for collisions. |
Traits
Collider |
Used to check if two shapes should be checked for collisions |
ComputeBound |
Utilities for computing bounding volumes of primitives |
Primitive |
Minkowski support function for primitive |