Enum rhusics::collide::prelude3d::CollisionStrategy [] [src]

pub enum CollisionStrategy {
    FullResolution,
    CollisionOnly,
}

Collision strategy to use for collisions.

This is used both to specify what collision strategy to use for each shape, and also each found contact will have this returned on it, detailing what data is relevant in the Contact.

Variants

Compute full contact manifold for the collision

Only report that a collision occurred, skip computing contact information for the collision.

Trait Implementations

impl Clone for CollisionStrategy
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl PartialEq<CollisionStrategy> for CollisionStrategy
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl Debug for CollisionStrategy
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Formats the value using the given formatter.

impl PartialOrd<CollisionStrategy> for CollisionStrategy
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This method returns an ordering between self and other values if one exists. Read more

1.0.0
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This method tests less than (for self and other) and is used by the < operator. Read more

1.0.0
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This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

1.0.0
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This method tests greater than (for self and other) and is used by the > operator. Read more

1.0.0
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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more