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use std::fmt::Debug;
use cgmath::prelude::*;
use collision::dbvt::{DiscreteVisitor, DynamicBoundingVolumeTree, TreeValue};
use collision::prelude::*;
use shrev::EventHandler;
use specs::{Component, Entities, Entity, FetchMut, Join, ReadStorage, System};
use {NextFrame, Real};
use collide::{CollisionShape, CollisionStrategy, ContactEvent, Primitive};
use collide::broad::{BroadPhase, HasBound};
use collide::ecs::resources::{Contacts, GetEntity};
use collide::narrow::NarrowPhase;
pub struct SpatialCollisionSystem<P, T, D>
where
P: Primitive,
P::Aabb: Aabb<Scalar = Real> + Clone + Debug,
{
narrow: Option<Box<NarrowPhase<P, T>>>,
broad: Option<Box<BroadPhase<D>>>,
}
impl<P, T, D> SpatialCollisionSystem<P, T, D>
where
P: Primitive + Send + Sync + 'static,
<P::Point as EuclideanSpace>::Diff: Debug,
P::Aabb: Clone
+ Debug
+ Send
+ Sync
+ 'static
+ Aabb<Scalar = Real>
+ Union<P::Aabb, Output = P::Aabb>
+ Contains<P::Aabb>
+ SurfaceArea<Scalar = Real>,
T: Transform<P::Point> + Component,
D: HasBound<Bound = P::Aabb>,
{
pub fn new() -> Self {
Self {
narrow: None,
broad: None,
}
}
pub fn with_narrow_phase<N: NarrowPhase<P, T> + 'static>(mut self, narrow: N) -> Self {
self.narrow = Some(Box::new(narrow));
self
}
pub fn with_broad_phase<B: BroadPhase<D> + 'static>(mut self, broad: B) -> Self {
self.broad = Some(Box::new(broad));
self
}
}
fn discrete_visitor<P, D>(bound: &P::Aabb) -> DiscreteVisitor<P::Aabb, D>
where
P: Primitive,
P::Aabb: Aabb<Scalar = Real> + Debug + Discrete<P::Aabb>,
P::Point: Debug,
<P::Point as EuclideanSpace>::Diff: Debug,
D: TreeValue<Bound = P::Aabb>,
{
DiscreteVisitor::<P::Aabb, D>::new(bound)
}
impl<'a, P, T, D> System<'a> for SpatialCollisionSystem<P, T, (usize, D)>
where
P: Primitive + Send + Sync + 'static,
P::Aabb: Clone
+ Debug
+ Send
+ Sync
+ 'static
+ Aabb<Scalar = Real>
+ Discrete<P::Aabb>
+ Contains<P::Aabb>
+ SurfaceArea<Scalar = Real>,
<P::Point as EuclideanSpace>::Diff: Debug + Send + Sync + 'static,
P::Point: Debug + Send + Sync + 'static,
T: Component + Clone + Debug + Transform<P::Point> + Send + Sync + 'static,
for<'b: 'a> &'b T::Storage: Join<Type = &'b T>,
D: Send + Sync + 'static + TreeValue<Bound = P::Aabb> + HasBound<Bound = P::Aabb> + GetEntity,
{
type SystemData = (
Entities<'a>,
ReadStorage<'a, T>,
ReadStorage<'a, NextFrame<T>>,
ReadStorage<'a, CollisionShape<P, T>>,
Option<FetchMut<'a, Contacts<P::Point>>>,
Option<FetchMut<'a, EventHandler<ContactEvent<Entity, P::Point>>>>,
FetchMut<'a, DynamicBoundingVolumeTree<D>>,
);
fn run(&mut self, system_data: Self::SystemData) {
let (entities, poses, next_poses, shapes, mut contacts, mut event_handler, mut tree) =
system_data;
if let Some(ref mut c) = contacts {
c.clear();
}
let potentials = if let Some(ref mut broad) = self.broad {
let potentials = broad.find_potentials(tree.values_mut());
tree.reindex_values();
potentials
.iter()
.map(|&(ref l, ref r)| {
(
tree.values()[*l].1.entity().clone(),
tree.values()[*r].1.entity().clone(),
)
})
.collect()
} else {
let mut potentials = Vec::default();
for (entity, _, shape) in (&*entities, (&poses).open().1, &shapes).join() {
for (v, _) in tree.query(&mut discrete_visitor::<P, D>(shape.bound())) {
let e = v.entity();
if entity != e {
let n = if entity < e {
(entity, e.clone())
} else {
(e.clone(), entity)
};
if let Err(pos) = potentials.binary_search(&n) {
potentials.insert(pos, n);
}
}
}
}
for (entity, _, shape) in (&*entities, (&next_poses).open().1, &shapes).join() {
for (v, _) in tree.query(&mut discrete_visitor::<P, D>(shape.bound())) {
let e = v.entity();
if entity != e {
let n = if entity < e {
(entity, e.clone())
} else {
(e.clone(), entity)
};
if let Err(pos) = potentials.binary_search(&n) {
potentials.insert(pos, n);
}
}
}
}
potentials
};
match self.narrow {
Some(ref narrow) => for (left_entity, right_entity) in potentials {
let left_shape = shapes.get(left_entity).unwrap();
let right_shape = shapes.get(right_entity).unwrap();
let left_pose = poses.get(left_entity).unwrap();
let right_pose = poses.get(right_entity).unwrap();
let left_next_pose = next_poses.get(left_entity).as_ref().map(|p| &p.value);
let right_next_pose = next_poses.get(right_entity).as_ref().map(|p| &p.value);
match narrow.collide_continuous(
left_shape,
left_pose,
left_next_pose,
right_shape,
right_pose,
right_next_pose,
) {
Some(contact) => {
let event =
ContactEvent::new((left_entity.clone(), right_entity.clone()), contact);
if let Some(ref mut events) = event_handler {
events.write_single(event);
} else if let Some(ref mut c) = contacts {
c.push(event);
}
}
None => (),
};
},
None => {
for (left_entity, right_entity) in potentials {
let event = ContactEvent::new_single(
CollisionStrategy::CollisionOnly,
(left_entity, right_entity),
);
if let Some(ref mut events) = event_handler {
events.write_single(event);
} else if let Some(ref mut c) = contacts {
c.push(event);
}
}
}
}
}
}