Struct rhusics_ecs::SpatialCollisionSystem [] [src]

pub struct SpatialCollisionSystem<P, T, D, B, Y = ()> where
    P: Primitive,
    B: Bound
{ /* fields omitted */ }

Collision detection system for use with specs.

Will perform spatial sorting of the collision world.

Has support for both broad phase and narrow phase collision detection. Will only do narrow phase if both broad and narrow phase is activated. If no broad phase is set, it will use a DBVT based broad phase that has complexity O(m log^2 n), where m is the number of shapes that have a dirty pose.

Can handle any transform component type, as long as the type implements Transform, and as long as the storage is wrapped in FlaggedStorage.

Type parameters:

  • P: Shape primitive
  • T: Transform
  • D: Data accepted by broad phase
  • Y: Shape type, see Collider

System Function:

fn(Entities, T, NextFrame<T>, CollisionShape, DynamicBoundingVolumeTree<D>) -> (DynamicBoundingVolumeTree<D>, EventChannel<ContactEvent>)

Methods

impl<P, T, D, B, Y> SpatialCollisionSystem<P, T, D, B, Y> where
    P: Primitive + Send + Sync + 'static,
    <P::Point as EuclideanSpace>::Diff: Debug,
    <P::Point as EuclideanSpace>::Scalar: BaseFloat,
    B: Clone + Debug + Send + Sync + 'static + Bound<Point = P::Point> + Union<B, Output = B> + Contains<B> + SurfaceArea<Scalar = <P::Point as EuclideanSpace>::Scalar>,
    T: Transform<P::Point> + Component,
    D: HasBound<Bound = B>, 
[src]

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Create a new collision detection system, with no broad or narrow phase activated.

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Specify what narrow phase algorithm to use

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Specify what broad phase algorithm to use

Trait Implementations

impl<'a, P, T, Y, B, D> System<'a> for SpatialCollisionSystem<P, T, (usize, D), B, Y> where
    P: Primitive + ComputeBound<B> + Send + Sync + 'static,
    P::Point: EuclideanSpace,
    <P::Point as EuclideanSpace>::Scalar: BaseFloat + Send + Sync + 'static,
    B: Clone + Debug + Send + Sync + 'static + Bound<Point = P::Point> + Union<B, Output = B> + Discrete<B> + Contains<B> + SurfaceArea<Scalar = <P::Point as EuclideanSpace>::Scalar>,
    <P::Point as EuclideanSpace>::Diff: Debug + Send + Sync + 'static,
    P::Point: Debug + Send + Sync + 'static,
    T: Component + Clone + Debug + Transform<P::Point> + Send + Sync + 'static,
    Y: Default + Send + Sync + 'static,
    &'b T::Storage: Join<Type = &'b T>,
    D: Send + Sync + 'static + TreeValue<Bound = B> + HasBound<Bound = B> + GetId<Entity>, 
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The resource bundle required to execute this system. Read more

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Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

Auto Trait Implementations

impl<P, T, D, B, Y> Send for SpatialCollisionSystem<P, T, D, B, Y>

impl<P, T, D, B, Y = ()> !Sync for SpatialCollisionSystem<P, T, D, B, Y>