Struct rhusics_core::Material

source ·
pub struct Material { /* private fields */ }
Expand description

Physics material

Used to describe physical properties of physical entities, such as density and restitution.

The default material has density 1, such that only the volume affects its mass, and restitution 1, such that all energy is preserved in collisions.

Implementations

Rock

Wood

Metal

Bouncy Ball

Super Ball

Pillow

Static

Create new material

Get density

Get restitution

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.