[][src]Struct rg3d::PixelFormatRequirements

pub struct PixelFormatRequirements {
    pub hardware_accelerated: Option<bool>,
    pub color_bits: Option<u8>,
    pub float_color_buffer: bool,
    pub alpha_bits: Option<u8>,
    pub depth_bits: Option<u8>,
    pub stencil_bits: Option<u8>,
    pub double_buffer: Option<bool>,
    pub multisampling: Option<u16>,
    pub stereoscopy: bool,
    pub srgb: bool,
    pub release_behavior: ReleaseBehavior,
    // some fields omitted
}

Describes how the backend should choose a pixel format.

Fields

hardware_accelerated: Option<bool>

If true, only hardware-accelerated formats will be considered. If false, only software renderers. None means "don't care". Default is Some(true).

color_bits: Option<u8>

Minimum number of bits for the color buffer, excluding alpha. None means "don't care". The default is Some(24).

float_color_buffer: bool

If true, the color buffer must be in a floating point format. Default is false.

Using floating points allows you to write values outside of the [0.0, 1.0] range.

alpha_bits: Option<u8>

Minimum number of bits for the alpha in the color buffer. None means "don't care". The default is Some(8).

depth_bits: Option<u8>

Minimum number of bits for the depth buffer. None means "don't care". The default value is Some(24).

stencil_bits: Option<u8>

Minimum number of stencil bits. None means "don't care". The default value is Some(8).

double_buffer: Option<bool>

If true, only double-buffered formats will be considered. If false, only single-buffer formats. None means "don't care". The default is Some(true).

multisampling: Option<u16>

Contains the minimum number of samples per pixel in the color, depth and stencil buffers. None means "don't care". Default is None. A value of Some(0) indicates that multisampling must not be enabled.

stereoscopy: bool

If true, only stereoscopic formats will be considered. If false, only non-stereoscopic formats. The default is false.

srgb: bool

If true, only sRGB-capable formats will be considered. If false, don't care. The default is true.

release_behavior: ReleaseBehavior

The behavior when changing the current context. Default is Flush.

Trait Implementations

impl Clone for PixelFormatRequirements[src]

impl Debug for PixelFormatRequirements[src]

impl Default for PixelFormatRequirements[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> DowncastSync for T where
    T: Send + Sync + Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,