[][src]Struct rg3d::Context

pub struct Context<T> where
    T: ContextCurrentState
{ /* fields omitted */ }

Represents an OpenGL Context.

A Context is normally associated with a single Window, however Contexts can be shared between multiple windows or be headless.

If a Context is backed by a window, it will be wrapped by either RawContext<T> or WindowedContext<T>.

Example

let cb = glutin::ContextBuilder::new()
    .with_vsync(true)
    .with_multisampling(8)
    .with_shared_lists(some_context.context());

Methods

impl<T> Context<T> where
    T: ContextCurrentState
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impl Context<PossiblyCurrent>[src]

Trait Implementations

impl<T> ContextTraitExt for Context<T> where
    T: ContextCurrentState
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type Handle = RawHandle

Raw context handle.

impl<T> Debug for Context<T> where
    T: ContextCurrentState + Debug
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Auto Trait Implementations

impl<T> !RefUnwindSafe for Context<T>

impl<T> Send for Context<T> where
    T: Send

impl<T> Sync for Context<T> where
    T: Sync

impl<T> Unpin for Context<T> where
    T: Unpin

impl<T> !UnwindSafe for Context<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Send + Sync + Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,