Struct rg3d::scene::mesh::buffer::GeometryBuffer [−][src]
pub struct GeometryBuffer { /* fields omitted */ }
Expand description
A buffer for data that defines connections between vertices.
Implementations
Creates new geometry buffer with given set of triangles.
Creates new ref iterator.
Returns a ref to inner data with triangles.
Sets a new set of triangles.
Returns cached data hash. Cached value is guaranteed to be in actual state.
See VertexBuffer::modify for more info.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for GeometryBuffer
impl Send for GeometryBuffer
impl Sync for GeometryBuffer
impl Unpin for GeometryBuffer
impl UnwindSafe for GeometryBuffer
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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. Rc<Any>
can then be
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where ConcreteType
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) to &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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pub fn is_in_subset(&self) -> bool
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pub fn from_subset(element: &SS) -> SP
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pub fn vzip(self) -> V