Struct rg3d::renderer::framework::framebuffer::FrameBuffer [−][src]
pub struct FrameBuffer { /* fields omitted */ }
Implementations
pub fn new(
state: &mut PipelineState,
depth_attachment: Option<Attachment>,
color_attachments: Vec<Attachment>
) -> Result<Self, FrameworkError>
[src]pub fn set_cubemap_face(
&mut self,
state: &mut PipelineState,
attachment_index: usize,
face: CubeMapFace
) -> &mut Self
[src]pub fn clear(
&mut self,
state: &mut PipelineState,
viewport: Rect<i32>,
color: Option<Color>,
depth: Option<f32>,
stencil: Option<i32>
)
[src]pub fn draw<F: FnOnce(GpuProgramBinding<'_>)>(
&mut self,
geometry: &GeometryBuffer,
state: &mut PipelineState,
viewport: Rect<i32>,
program: &GpuProgram,
params: &DrawParameters,
apply_uniforms: F
) -> DrawCallStatistics
[src]pub fn draw_instances<F: FnOnce(GpuProgramBinding<'_>)>(
&mut self,
count: usize,
geometry: &GeometryBuffer,
state: &mut PipelineState,
viewport: Rect<i32>,
program: &GpuProgram,
params: &DrawParameters,
apply_uniforms: F
) -> DrawCallStatistics
[src]pub fn draw_part<F: FnOnce(GpuProgramBinding<'_>)>(
&mut self,
geometry: &mut GeometryBuffer,
state: &mut PipelineState,
viewport: Rect<i32>,
program: &GpuProgram,
params: DrawParameters,
offset: usize,
count: usize,
apply_uniforms: F
) -> Result<DrawCallStatistics, FrameworkError>
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for FrameBuffer
impl !Send for FrameBuffer
impl !Sync for FrameBuffer
impl Unpin for FrameBuffer
impl !UnwindSafe for FrameBuffer
Blanket Implementations
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