Enum rg3d_ui::popup::Placement[][src]

pub enum Placement {
    LeftTop(Handle<UiNode>),
    RightTop(Handle<UiNode>),
    Center(Handle<UiNode>),
    LeftBottom(Handle<UiNode>),
    RightBottom(Handle<UiNode>),
    Cursor(Handle<UiNode>),
    Position {
        position: Vector2<f32>,
        target: Handle<UiNode>,
    },
}

Variants

LeftTop(Handle<UiNode>)

Tuple Fields

A popup should be placed relative to given widget at the left top corner of the widget screen bounds. Widget handle could be NONE, in this case the popup will be placed at the left top corner of the screen.

RightTop(Handle<UiNode>)

Tuple Fields

A popup should be placed relative to given widget at the right top corner of the widget screen bounds. Widget handle could be NONE, in this case the popup will be placed at the right top corner of the screen.

Center(Handle<UiNode>)

Tuple Fields

A popup should be placed relative to given widget at the center of the widget screen bounds. Widget handle could be NONE, in this case the popup will be placed at the center of the screen.

LeftBottom(Handle<UiNode>)

Tuple Fields

A popup should be placed relative to given widget at the left bottom corner of the widget screen bounds. Widget handle could be NONE, in this case the popup will be placed at the left bottom corner of the screen.

RightBottom(Handle<UiNode>)

Tuple Fields

A popup should be placed relative to given widget at the right bottom corner of the widget screen bounds. Widget handle could be NONE, in this case the popup will be placed at the right bottom corner of the screen.

Cursor(Handle<UiNode>)

Tuple Fields

A popup should be placed at the cursor position. The widget handle could be either NONE or a handle of a widget that is directly behind the cursor.

Position

Fields

position: Vector2<f32>

Screen-space position.

target: Handle<UiNode>

A handle of the node that is located behind the given position. Could be NONE if there is nothing behind given position.

A popup should be placed at given screen-space position.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Casts self to a &dyn Any

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.