Enum rg3d_ui::message::MessageDirection[][src]

pub enum MessageDirection {
    ToWidget,
    FromWidget,
}
Expand description

Message direction allows you to distinguish from where message has came from. Often there is a need to find out who created a message to respond properly. Imagine that we have a NumericUpDown input field for a property and we using some data source to feed data into input field. When we change something in the input field by typing, it creates a message with new value. On other hand we often need to put new value in the input field from some code, in this case we again creating a message. But how to understand from which “side” message has came from? Was it filled in by user and we should create a command to change value in the data source, or it was created from syncing code just to pass new value to UI? This problem solved by setting a direction to a message. Also it solves another problem: often we need to respond to a message only if it did some changes. In this case at first we fire a message with ToWidget direction, widget catches it and checks if changes are needed and if so, it “rethrows” message with direction FromWidget. Listeners are “subscribed” to FromWidget messages only and won’t respond to ToWidget messages.

Variants

ToWidget

Used to indicate a request for changes in a widget.

FromWidget

Used to indicate response from widget if anything has actually changed.

Implementations

Reverses direction.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Casts self to a &dyn Any

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.