Struct rg3d_ui::NodeHandleMapping[][src]

pub struct NodeHandleMapping<M: MessageData, C: Control<M, C>> { /* fields omitted */ }

Implementations

impl<M: MessageData, C: Control<M, C>> NodeHandleMapping<M, C>[src]

pub fn add_mapping(
    &mut self,
    old: Handle<UINode<M, C>>,
    new: Handle<UINode<M, C>>
)
[src]

pub fn resolve(&self, old: &mut Handle<UINode<M, C>>)[src]

pub fn resolve_cell(&self, old: &mut Cell<Handle<UINode<M, C>>>)[src]

pub fn resolve_slice(&self, slice: &mut [Handle<UINode<M, C>>])[src]

Trait Implementations

impl<M: MessageData, C: Control<M, C>> Default for NodeHandleMapping<M, C>[src]

Auto Trait Implementations

impl<M, C> !RefUnwindSafe for NodeHandleMapping<M, C>

impl<M, C> Send for NodeHandleMapping<M, C>

impl<M, C> Sync for NodeHandleMapping<M, C>

impl<M, C> Unpin for NodeHandleMapping<M, C> where
    C: Unpin,
    M: Unpin

impl<M, C> !UnwindSafe for NodeHandleMapping<M, C>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,