Struct rg3d_ui::BuildContext[][src]

pub struct BuildContext<'a, M: MessageData, C: Control<M, C>> { /* fields omitted */ }

Implementations

impl<'a, M: MessageData, C: Control<M, C>> BuildContext<'a, M, C>[src]

pub fn add_node(&mut self, node: UINode<M, C>) -> Handle<UINode<M, C>>[src]

pub fn copy(&mut self, node: Handle<UINode<M, C>>) -> Handle<UINode<M, C>>[src]

Trait Implementations

impl<'a, M: MessageData, C: Control<M, C>> Index<Handle<UINode<M, C>>> for BuildContext<'a, M, C>[src]

type Output = UINode<M, C>

The returned type after indexing.

impl<'a, M: MessageData, C: Control<M, C>> IndexMut<Handle<UINode<M, C>>> for BuildContext<'a, M, C>[src]

Auto Trait Implementations

impl<'a, M, C> !RefUnwindSafe for BuildContext<'a, M, C>

impl<'a, M, C> !Send for BuildContext<'a, M, C>

impl<'a, M, C> !Sync for BuildContext<'a, M, C>

impl<'a, M, C> Unpin for BuildContext<'a, M, C>

impl<'a, M, C> !UnwindSafe for BuildContext<'a, M, C>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,