[package]
name = "rg3d-sound"
version = "0.22.0"
authors = ["Dmitry Stepanov <d1maxa@yandex.ru>"]
edition = "2018"
license = "MIT"
description = "Sound library for games."
keywords = ["sound", "game", "hrtf", "binaural", "reverb"]
repository = "https://github.com/mrDIMAS/rg3d"
include = ["/src/**/*", "/Cargo.toml", "/LICENSE", "/README.md", "/examples/*"]
documentation = "https://docs.rs/rg3d-sound"
readme = "README.md"
[dependencies]
rg3d-core = { path = "../rg3d-core", version = "0.15.0" }
lewton = "0.10.2"
hrtf = "0.6.0"
[target.'cfg(target_os = "windows")'.dependencies]
winapi = {version = "0.3.9", features = ["minwindef", "winnt", "windef", "winuser", "dsound", "synchapi", "winbase" ] }
[target.'cfg(target_os = "linux")'.dependencies]
alsa-sys = { version = "0.3.0" }
[target.'cfg(target_os = "macos")'.dependencies]
coreaudio-sys = { version = "0.2.5" }
core-foundation-sys = { version = "0.8.2" }
[features]
enable_profiler = ["rg3d-core/enable_profiler"]