[][src]Crate rg3d_core

Modules

color
color_gradient
math
numeric_range
octree
pool

Pool is contiguous block of memory with fixed-size entries, each entry can be either vacant or occupied. When you put an object into pool you get handle to that object. You can use that handle later on to borrow a reference to an object. Handle can point to some object or be invalid, this may look similar to raw pointers, but there is two major differences:

visitor