Trait rfw_scene::ToScene [−][src]
pub trait ToScene { fn to_scene(
&self,
meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>,
skins: &mut TrackedStorage<Skin>
) -> NodeGraph; }
Required methods
fn to_scene(
&self,
meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>,
skins: &mut TrackedStorage<Skin>
) -> NodeGraph
Implementations on Foreign Types
fn to_scene(
&self,
_meshes: &mut TrackedStorage<Mesh3D>,
instances: &mut FlaggedStorage<InstanceList3D>,
_skins: &mut TrackedStorage<Skin>
) -> NodeGraph