Crate rfw_math[−][src]
Modules
bool
vector mask types.
f32
vector, quaternion and matrix types.
f64
vector, quaternion and matrix types.
i32
vector types.
Traits adding swizzle methods to all vector types.
u32
vector types.
Macros
Creates a DMat2
from two column vectors that can be used to initialize a constant value.
Creates a DMat3
from three column vectors that can be used to initialize a constant value.
Creates a DMat4
from four column vectors that can be used to initialize a constant value.
Creates a DQuat
from x
, y
, z
and w
values that can be used to initialize a constant
value.
Creates a DVec2
that can be used to initialize a constant value.
Creates a DVec3
that can be used to initialize a constant value.
Creates a DVec4
that can be used to initialize a constant value.
Creates a IVec2
that can be used to initialize a constant value.
Creates a IVec3
that can be used to initialize a constant value.
Creates a IVec4
that can be used to initialize a constant value.
Creates a Mat2
from two column vectors that can be used to initialize a constant value.
Creates a Mat3
from three column vectors that can be used to initialize a constant value.
Creates a Mat3A
from three column vectors that can be used to initialize a constant value.
Creates a Mat4
from four column vectors that can be used to initialize a constant value.
Creates a Quat
from x
, y
, z
and w
values that can be used to initialize a constant
value.
Creates a UVec2
that can be used to initialize a constant value.
Creates a UVec3
that can be used to initialize a constant value.
Creates a UVec4
that can be used to initialize a constant value.
Creates a Vec2
that can be used to initialize a constant value.
Creates a Vec3
that can be used to initialize a constant value.
Creates a Vec3A
that can be used to initialize a constant value.
Creates a Vec4
that can be used to initialize a constant value.
Structs
A 2D affine transform, which can represent translation, rotation, scaling and shear.
A 3D affine transform, which can represent translation, rotation, scaling and shear.
A 2-dimensional boolean vector.
A 3-dimensional boolean vector.
A 3-dimensional SIMD vector mask.
A 4-dimensional boolean vector.
A 4-dimensional SIMD vector mask.
A 2D affine transform, which can represent translation, rotation, scaling and shear.
A 3D affine transform, which can represent translation, rotation, scaling and shear.
A 2x2 column major matrix.
A 3x3 column major matrix.
A 4x4 column major matrix.
A quaternion representing an orientation.
A 2-dimensional vector.
A 3-dimensional vector.
A 4-dimensional vector.
A 2-dimensional vector.
A 3-dimensional vector.
A 4-dimensional vector.
A 2x2 column major matrix.
A 3x3 column major matrix.
A 3x3 column major matrix.
A 4x4 column major matrix.
A quaternion representing an orientation.
A 2-dimensional vector.
A 3-dimensional vector.
A 4-dimensional vector.
A 2-dimensional vector.
A 3-dimensional vector without SIMD support.
A 3-dimensional vector with SIMD support.
A 4-dimensional vector.
Enums
Euler rotation sequences.
Traits
Swizzle methods for 2-dimensional vector types.
Swizzle methods for 3-dimensional vector types.
Swizzle methods for 3-dimensional vector types.
Functions
Creates a 2x2 matrix from two column vectors.
Creates a 3x3 matrix from three column vectors.
Creates a 4x4 matrix from four column vectors.
Creates a quaternion from x
, y
, z
and w
values.
Creates a 2-dimensional vector.
Creates a 3-dimensional vector.
Creates a 4-dimensional vector.
Creates a 2-dimensional vector.
Creates a 3-dimensional vector.
Creates a 4-dimensional vector.
Creates a 2x2 matrix from two column vectors.
Creates a 3x3 matrix from three column vectors.
Creates a 3x3 matrix from three column vectors.
Creates a 4x4 matrix from four column vectors.
Creates a quaternion from x
, y
, z
and w
values.
Creates a 2-dimensional vector.
Creates a 3-dimensional vector.
Creates a 4-dimensional vector.
Creates a 2-dimensional vector.
Creates a 3-dimensional vector.
Creates a 3-dimensional vector.
Creates a 4-dimensional vector.