rfw-backend-wgpu 0.2.0

A wgpu-based backend for rfw.
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Deferred

deferred

A deferred renderer using wgpu-rs. Supports the following:

  • PBR Materials using Disney's BSDF
  • Shadow maps for directional lights, area lights, and spot lights

Issues

  • Currently waiting for wgpu-rs to properly support cube maps. These are required for implementing point light shadow maps.