Struct reversi_rs::game::Game [−][src]
pub struct Game { pub now_turn: bool, pub turns: u8, pub game_board: [SquareState; 64], pub game_state: GameState, }
Fields
now_turn: bool
turns: u8
game_board: [SquareState; 64]
game_state: GameState
Implementations
impl Game
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pub fn new(nt: bool, t: u8, gb: [SquareState; 64], sf: GameState) -> Self
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pub fn proceed_one_turn(&mut self, x: isize, y: isize)
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pub fn print_now_board(&self) -> String
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Trait Implementations
impl Clone for Game
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impl Copy for Game
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impl Debug for Game
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impl Default for Game
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impl Eq for Game
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impl PartialEq<Game> for Game
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impl StructuralEq for Game
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impl StructuralPartialEq for Game
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Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,