1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554
//! Mutable aliasing free event system for Rust. //! //! # What is an event system? # //! //! An event system is a system where an object can create an event, and any other object //! (including the one generating the event itself) can listen and react to this event and update its state. //! //! # Why do we want this? # //! //! It allows us to decouple objects that need to uphold some invariant with respect to each //! other. //! //! Take for instance a video player. If it loads a video then it should probably update the //! run-time of that video in the GUI. So the video loader can emit an event of the type //! `VideoLoaded` which the GUI listens to and updates its state. //! //! The alternative is to somehow encode this ad-hoc, by calling an update function for the GUI //! inside the video loader. This becomes unwieldy in large programs. //! //! # Example of basic usage # //! //! ``` //! use revent::{Event, Ignore, Notifiable}; //! //! struct X; //! //! impl Notifiable for X { //! fn event(&mut self, _event: &dyn Event, _system: &mut dyn Notifiable) { //! println!("An event has been received!"); //! // From here, call `event` on all direct children in X //! //! // _event: Actual event we're being called with, can be downcasted to a concrete event //! // or checked for a `type_id()` //! //! // _system: Contains all event receivers excluding `self` and its children //! } //! } //! //! let mut x = X; //! //! // Notify invokes `fn event` of both `this` and the given system. //! x.notify( //! &"This is an event, almost anything can be an event", // The event object itself, only //! // needs to satisfy `Any` bounds. //! &mut Ignore, // System to send the event to and to send self-generated events to. //! // Since we can't hold both `x` and a struct containing `x` we need to feed in 2 variables: //! // `&mut self`, and `&mut Ignore`. If `&mut self` calls `self.notify` from within its own //! // event handler then it can use the provided system. This allows for recursive event //! // calls. //! // `Ignore` is a `Notifiable` that just ignores all events. //! ); //! ``` //! //! Usage like this is not typical. We'll soon see how we can use `revent` in big data structures //! with more complex relationships. //! //! # The [Notifiable] wrapper # //! //! This section is a preamble to the next section. It is here due to the next sections verbosity. //! //! To avoid `Rc<RefCell<_>>` and other dynamic allocation / borrow checking we use something //! called a [Notifier] to wrap our [Notifiable]s. This ensures that a notifiable called from its //! parent notifiable is able to propagate its events upwards. //! //! Upward propagation is implemented by splitting the `Notifiable` out of the struct and //! considering the parent struct as just another system while we operate on the split out struct //! directly. //! //! ``` //! use revent::{Event, Ignore, Notifiable, Notifier}; //! //! struct X { //! y: Notifier<Y>, //! } //! struct Y; //! //! impl Notifiable for X { //! fn event(&mut self, event: &dyn Event, _system: &mut dyn Notifiable) { //! println!("{:?} arrived in X", event.as_any()); //! } //! } //! //! impl Notifiable for Y { //! fn event(&mut self, event: &dyn Event, _system: &mut dyn Notifiable) { //! println!("{:?} arrived in Y", event.as_any()); //! } //! } //! //! // --- //! //! let mut x = Notifier::new(X { y: Notifier::new(Y) }); //! //! // The root system, it's empty because we have nowhere to send events to //! let system = &mut Ignore; //! //! // This removes `y` from the tree temporarily so it can be accessed while it's being given a //! // system that contains `x`, thus allowing `y` to send events to `x`. //! let mut guard = Notifier::guard( //! &mut x, // Variable to extract a notifier from //! |x| &mut x.y, // Path inside the variable to the notifier //! system // Previous system to add to the variable which we extract from //! ); //! let (y, system) = guard.split(); // System contains both x and the previous system //! y.notify(&"Hello world", system); //! //! drop(guard); // As the guard is dropped the split-out `y` is reinserted into the tree //! ``` //! //! # Nested structures # //! //! When dealing with nested structures, we want to send our notifications to every //! [Notifiable] object. Because of Rust's mutable aliasing restriction this is not as //! straighforward as just putting the object in a list. //! //! Instead what we do is we move a notifier out of the structure tree and consider the rest of the //! tree as one single [Notifier]. This way, the structure that was split out can call //! `self.notify` with the rest of the tree as the system - causing all notifiables to be updated. //! //! ``` //! use revent::{down, Event, Ignore, Notifiable, Notifier}; //! //! // We make 3 classes as exemplified by the video player introduction above //! //! struct Client { //! gui: Notifier<Gui>, //! video: Notifier<Video>, //! } //! //! // Contains data we use to draw visual elements to the screen //! struct Gui { //! pub running_time: u32, //! } //! //! struct Video; // Contains the video loader, decoder, and so on //! //! // Make all these notifiable //! //! impl Notifiable for Client { //! fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { //! println!("Client got an event"); //! self.gui.event(event, system); //! self.video.event(event, system); //! } //! } //! //! impl Notifiable for Gui { //! fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { //! println!("Gui got an event"); //! if let Some(VideoChanged { new_time }) = down(event) { //! self.running_time = *new_time; //! } //! } //! } //! //! impl Notifiable for Video { //! fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { //! println!("Video got an event"); //! } //! } //! //! // Add some functions that do work //! //! impl Client { //! fn client_work(&mut self, system: &mut dyn Notifiable) { //! // Let's load a new video, as per the introductory paragraph //! let mut guard = Notifier::guard(self, |x| &mut x.video, system); //! let (video, system) = guard.split(); //! video.video_work(system); //! } //! } //! //! impl Gui { //! fn gui_work(&mut self, system: &mut dyn Notifiable) { //! } //! } //! //! impl Video { //! fn video_work(&mut self, system: &mut dyn Notifiable) { //! // Do some loading work... //! let new_time = 123; //! self.notify(&VideoChanged { new_time }, system); //! } //! } //! //! // A message that Video can send //! struct VideoChanged { //! pub new_time: u32, //! } //! //! // Create a client //! let mut client = Client { gui: Notifier::new(Gui { running_time: 0 }), video: Notifier::new(Video) }; //! //! // By making the root system `Ignore` we're essentially saying that the events stop here, we //! // have nowhere to send them to in this context (in `fn main`) //! let root_system = &mut Ignore; //! //! // Let's make sure the Gui's running time starts at 0 //! assert_eq!(client.gui.running_time, 0); //! //! // To simulate the introductory paragraph, let's load a new video //! client.client_work(root_system); //! //! // Because we loaded a new video, the Gui's event handler should have updated its own state //! // accordingly //! //! assert_eq!(client.gui.running_time, 123); //! ``` //! //! # Run order of recursive events # //! //! When you call [Notifiable::notify], the following happens: //! ```ignore //! self.event(event, system); //! system.event(event, self) //! ``` //! //! Meaning that the current struct will exhaust its own events first. After this has happened the //! system events will run. One can play around with the following snippet (more details in the order //! example `cargo run --example order`) to see how this works. //! //! ``` //! use revent::{down, Event, Notifiable}; //! //! struct Dummy(u32); //! //! impl Notifiable for Dummy { //! fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { //! println!("Dummy({}): {:?}", self.0, event.type_id()); //! if let Some(number) = down::<i32>(event) { //! self.notify(&"Response event", system); //! } //! } //! } //! //! let mut this = Dummy(0); //! let mut system = Dummy(1); //! //! this.notify(&0i32, &mut system); //! ``` #![deny( missing_docs, trivial_casts, trivial_numeric_casts, unsafe_code, unused_import_braces, unused_qualifications )] use std::any::Any; // --- mod event; mod notifiable; mod notifier; pub use event::Event; use notifiable::TypedBinarySystem; pub use notifiable::{Ignore, Notifiable}; pub use notifier::{Notifier, NotifierGuard}; // --- /// Shorthand version for downcasting an [Event]. pub fn down<T: 'static>(event: &dyn Event) -> Option<&T> { Any::downcast_ref::<T>(event.as_any()) } // --- #[cfg(test)] mod tests { use crate::*; use std::any::TypeId; struct EmptyEvent; #[test] fn self_notification() { struct Example { seen_event: bool, } impl Notifiable for Example { fn event(&mut self, event: &dyn Event, _: &mut dyn Notifiable) { if event.type_id() == TypeId::of::<EmptyEvent>() { self.seen_event = true; } } } // --- let mut example = Example { seen_event: false }; assert!(!example.seen_event); example.notify(&EmptyEvent, &mut Ignore); assert!(example.seen_event); } #[test] fn substructure_access() { struct Substructure { seen_event: bool, } impl Notifiable for Substructure { fn event(&mut self, event: &dyn Event, _: &mut dyn Notifiable) { if event.type_id() == TypeId::of::<EmptyEvent>() { self.seen_event = true; } } } impl Substructure { fn generate_event(&mut self, system: &mut dyn Notifiable) { self.notify(&EmptyEvent {}, system); } } // --- struct Example { seen_event: bool, substructure: Notifier<Substructure>, } impl Notifiable for Example { fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { if event.type_id() == TypeId::of::<EmptyEvent>() { self.seen_event = true; } self.substructure.event(event, system); } } // --- let mut example = Example { seen_event: false, substructure: Notifier::new(Substructure { seen_event: false }), }; assert!(!example.seen_event); assert!(!example.substructure.seen_event); let system_root = &mut Ignore; let mut guard = Notifier::guard(&mut example, |x| &mut x.substructure, system_root); let (substructure, system) = guard.split(); substructure.generate_event(system); drop(guard); assert!(example.seen_event); assert!(example.substructure.seen_event); } #[test] fn recursive_events() { struct ReactiveEvent; struct Example { seen_reactive_event: bool, } impl Notifiable for Example { fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { if event.type_id() == TypeId::of::<EmptyEvent>() { assert!(!self.seen_reactive_event); self.notify(&ReactiveEvent {}, system); } else if event.type_id() == TypeId::of::<ReactiveEvent>() { self.seen_reactive_event = true; } } } // --- let mut example = Example { seen_reactive_event: false, }; assert!(!example.seen_reactive_event); example.notify(&EmptyEvent {}, &mut Ignore); assert!(example.seen_reactive_event); } #[test] fn multiple_events() { struct Example { seen_events: u8, } impl Notifiable for Example { fn event(&mut self, event: &dyn Event, _: &mut dyn Notifiable) { if event.type_id() == TypeId::of::<EmptyEvent>() { self.seen_events += 1; } } } // --- let mut example = Example { seen_events: 0 }; assert_eq!(0, example.seen_events); example.notify(&EmptyEvent {}, &mut Ignore); assert_eq!(1, example.seen_events); example.notify(&EmptyEvent {}, &mut Ignore); assert_eq!(2, example.seen_events); example.notify(&EmptyEvent {}, &mut Ignore); assert_eq!(3, example.seen_events); } #[test] fn downcasting_event() { struct NumberEvent { value: u8, } struct Example { number: u8, } impl Notifiable for Example { fn event(&mut self, event: &dyn Event, _: &mut dyn Notifiable) { if let Some(NumberEvent { value }) = down(event) { self.number = *value; } } } // --- let mut example = Example { number: 0 }; assert_eq!(0, example.number); example.notify(&EmptyEvent {}, &mut Ignore); example.notify(&NumberEvent { value: 13 }, &mut Ignore); example.notify(&EmptyEvent {}, &mut Ignore); example.notify(&NumberEvent { value: 123 }, &mut Ignore); assert_eq!(123, example.number); } #[test] fn recursive_counting() { struct Counter { seen: u32, } impl Notifiable for Counter { fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { self.seen += 1; if let Some(NumberEvent(number)) = down(event) { if *number != 0 { self.notify(&NumberEvent(number - 1), system); } } } } struct NumberEvent(pub i32); let mut counter = Counter { seen: 0 }; counter.notify(&NumberEvent(1000), &mut Ignore); assert_eq!(counter.seen, 1001); } #[test] fn nesting() { struct A { seen: u32, b: Notifier<B>, } struct B { seen: u32, c: Notifier<C>, } struct C { seen: u32, } impl Notifiable for A { fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { self.seen += 1; self.b.event(event, system); if let Some(number) = down::<i32>(event) { if *number > 0 { self.notify(&(number - 1), system); } else { self.notify(&String::from("How dare you!"), system); } } } } impl Notifiable for B { fn event(&mut self, event: &dyn Event, system: &mut dyn Notifiable) { self.seen += 1; self.c.event(event, system); } } impl Notifiable for C { fn event(&mut self, _: &dyn Event, _: &mut dyn Notifiable) { self.seen += 1; } } impl A { fn work(&mut self) { let root = &mut Ignore; let mut guard = Notifier::guard(self, |x| &mut x.b, root); let (b, system) = guard.split(); b.work(system); } } impl B { fn work(&mut self, system: &mut dyn Notifiable) { let mut guard = Notifier::guard(self, |x| &mut x.c, system); let (c, system) = guard.split(); c.notify(&3, system); } } // Run the nested system let mut a = A { seen: 0, b: Notifier::new(B { seen: 0, c: Notifier::new(C { seen: 0 }), }), }; a.work(); assert_eq!(a.seen, 5); assert_eq!(a.b.seen, 5); assert_eq!(a.b.c.seen, 5); } }