[][src]Struct res::ShaderBuilder

#[must_use]
pub struct ShaderBuilder { /* fields omitted */ }

Methods

impl ShaderBuilder[src]

pub const fn transform(self) -> Self[src]

Add a unique transform to the shader.

pub fn tint(self) -> Self[src]

Add a tint to the shader.

pub fn gradient(self) -> Self[src]

Add a gradient (vertex-specific tint) to the shader.

pub fn graphic(self) -> Self[src]

Add a graphic to the shader.

pub fn depth(self) -> Self[src]

Add depth to the shader (Z coordinate for vertices).

pub fn blend(self) -> Self[src]

Add transparency blending to the shader.

pub fn num_instances(self, n: u32) -> Self[src]

Set the number of instances.

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]