[−][src]Struct rendology::Camera
Fields
viewport_size: Vector2<f32>
projection: Matrix4<f32>
view: Matrix4<f32>
Methods
impl Camera
[src]
pub fn new(viewport_size: Vector2<f32>, projection: Matrix4<f32>) -> Camera
[src]
pub fn project_to_viewport(&self, p: &Point3<f32>) -> Point3<f32>
[src]
pub fn unproject_from_viewport(&self, win: &Point3<f32>) -> Point3<f32>
[src]
Trait Implementations
impl Clone for Camera
[src]
impl CompatibleWith<Camera> for Camera
[src]
impl Debug for Camera
[src]
impl<'u> HasUniforms<'u> for Camera
[src]
type Uniforms = MyUniforms
impl ToUniforms for Camera
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl UniformInput for Camera
[src]
fn uniform_input_defs() -> Vec<(String, UniformType)>
[src]
Auto Trait Implementations
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,