[−][src]Struct rendology::pipeline::render_pass::ShadedScenePass
Fields
instancing_mode: InstancingMode
setup: ShadedScenePassSetup
program: Program
shader_core: Core<(Context, C::Params), C::Instance, C::Vertex>
The transformed shader core that was used for building the program
.
Currently this is basically just phantom data.
Auto Trait Implementations
impl<C> !RefUnwindSafe for ShadedScenePass<C>
impl<C> !Send for ShadedScenePass<C>
impl<C> !Sync for ShadedScenePass<C>
impl<C> Unpin for ShadedScenePass<C> where
<C as SceneCore>::Instance: Unpin,
<C as SceneCore>::Params: Unpin,
<C as SceneCore>::Vertex: Unpin,
<C as SceneCore>::Instance: Unpin,
<C as SceneCore>::Params: Unpin,
<C as SceneCore>::Vertex: Unpin,
impl<C> !UnwindSafe for ShadedScenePass<C>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,