use std::os::raw::c_void;
#[cfg(windows)]
use wio::com::ComPtr;
pub type WindowHandle = *const c_void;
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct DevicePointer(pub(crate) *const c_void);
impl From<*const c_void> for DevicePointer {
fn from(ptr: *const c_void) -> Self {
DevicePointer(ptr)
}
}
impl From<*mut c_void> for DevicePointer {
fn from(ptr: *mut c_void) -> Self {
DevicePointer(ptr)
}
}
#[cfg(windows)]
impl From<winapi::shared::windef::HGLRC> for DevicePointer {
fn from(ctx: winapi::shared::windef::HGLRC) -> Self {
DevicePointer(ctx as *mut _ as *const c_void)
}
}
#[cfg(windows)]
impl From<*mut winapi::um::d3d11::ID3D11Device> for DevicePointer {
fn from(ctx: *mut winapi::um::d3d11::ID3D11Device) -> Self {
DevicePointer(ctx as *mut _ as *const c_void)
}
}
#[cfg(windows)]
impl From<wio::com::ComPtr<winapi::um::d3d11::ID3D11Device>> for DevicePointer {
fn from(ctx: wio::com::ComPtr<winapi::um::d3d11::ID3D11Device>) -> Self {
DevicePointer(ctx.as_raw() as *mut _ as *const c_void)
}
}
#[cfg(windows)]
impl From<*mut winapi::um::d3d12::ID3D12Device> for DevicePointer {
fn from(ctx: *mut winapi::um::d3d12::ID3D12Device) -> Self {
DevicePointer(ctx as *mut _ as *const c_void)
}
}
#[cfg(windows)]
impl From<wio::com::ComPtr<winapi::um::d3d12::ID3D12Device>> for DevicePointer {
fn from(ctx: wio::com::ComPtr<winapi::um::d3d12::ID3D12Device>) -> Self {
DevicePointer(ctx.as_raw() as *mut _ as *const c_void)
}
}
#[cfg(feature = "glutin")]
impl<'a, T: glutin::context::AsRawContext> From<&'a T> for DevicePointer {
fn from(ctx: &'a T) -> Self {
use glutin::context::RawContext;
#[cfg(unix)]
match ctx.raw_context() {
RawContext::Egl(egl) => DevicePointer::from(egl),
RawContext::Glx(glx) => DevicePointer::from(glx),
}
#[cfg(windows)]
match ctx.raw_context() {
RawContext::Egl(egl) => DevicePointer::from(egl),
RawContext::Wgl(wgl) => DevicePointer::from(wgl),
}
}
}