pub struct MeshPrimitive {
    pub handle: MeshHandle,
    pub material: Option<usize>,
}
Expand description

A single sub-mesh of a gltf.

Fields

handle: MeshHandlematerial: Option<usize>

Index into the material vector given by load_materials_and_textures or LoadedGltfScene::materials.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.