pub struct Armature {
    pub skeletons: Vec<SkeletonHandle>,
    pub skin_index: usize,
}
Expand description

A set of [SkeletonHandle]s, one per mesh in the wrapping object, plus the index of the skin data in the skins array of LoadedGltfScene.

All the skeletons are guaranteed to have the same number of joints and structure, but deform different meshes of the object.

Fields

skeletons: Vec<SkeletonHandle>

The list of skeletons that are deforming this node’s mesh primitives.

skin_index: usize

Index to the skin that contains the inverse bind matrices for the skeletons in this armature.

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