Crate rend3_gltf[−][src]
Expand description
gltf scene and model loader for rend3.
This crate attempts to map the concepts into gltf as best it can into rend3, but there is quite a variety of things that would be insane to properly represent.
To “just load a gltf/glb”, look at the documentation for load_gltf
and use the default filesystem_io_func
.
Individual components of a gltf can be loaded with the other functions in this crate.
Supported Extensions
KHR_punctual_lights
KHR_texture_transform
KHR_material_unlit
Known Limitations
- Only the albedo texture’s transform from
KHR_texture_transform
will be used. - Double sided materials are currently unsupported.
Modules
Implementation utilities.
Structs
Hashmap key for caching images.
Wrapper around a T that stores an optional label.
A fully loaded Gltf scene.
Set of MeshPrimitive
s that make up a logical mesh.
A single sub-mesh of a gltf.
Node in the gltf scene tree
Set of [ObjectHandle
]s that correspond to a logical object in the node tree.
A uploaded texture and its format.
Enums
Describes how loading gltf failed.
Functions
Adds a single mesh from the LoadedGltfScene
found by its index,
as an object to the scene.
Default implementation of load_gltf
’s io_func
that loads from the filesystem relative to the gltf.
Loads buffers from a gltf::Buffer
iterator, calling io_func to resolve them from URI.
Creates a gltf default material.
Load a given gltf into the renderer’s world.
Load a given gltf’s data, like meshes and materials, without yet adding any of the nodes to the scene.
Loads a single image from a gltf::Image
.
Loads a single image from a gltf::Image
, with caching.
Loads materials and textures from a gltf::Material
iterator.
Loads meshes from a gltf::Mesh
iterator.