Struct rend3_gltf::LoadedGltfScene[][src]

pub struct LoadedGltfScene {
    pub meshes: FnvHashMap<usize, Mesh>,
    pub materials: FnvHashMap<Option<usize>, MaterialHandle>,
    pub images: FnvHashMap<ImageKey, TextureHandle>,
    pub nodes: Vec<Node>,
}

Fields

meshes: FnvHashMap<usize, Mesh>materials: FnvHashMap<Option<usize>, MaterialHandle>images: FnvHashMap<ImageKey, TextureHandle>nodes: Vec<Node>

Trait Implementations

impl Debug for LoadedGltfScene[src]

impl Default for LoadedGltfScene[src]

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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