Trait relm4::component::AsyncComponent
source · pub trait AsyncComponent: Sized + 'static {
type CommandOutput: Debug + Send + 'static;
type Input: Debug + 'static;
type Output: Debug + 'static;
type Init;
type Root: Debug + Clone;
type Widgets: 'static;
fn init_root() -> Self::Root;
fn init<'async_trait>(
init: Self::Init,
root: Self::Root,
sender: AsyncComponentSender<Self>
) -> Pin<Box<dyn Future<Output = AsyncComponentParts<Self>> + 'async_trait>>
where
Self: 'async_trait;
fn builder() -> AsyncComponentBuilder<Self> { ... }
fn init_loading_widgets(_root: &mut Self::Root) -> Option<LoadingWidgets> { ... }
fn update<'life0, 'life1, 'async_trait>(
&'life0 mut self,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &'life1 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
{ ... }
fn update_cmd<'life0, 'life1, 'async_trait>(
&'life0 mut self,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &'life1 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
{ ... }
fn update_cmd_with_view<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
widgets: &'life1 mut Self::Widgets,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &'life2 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
{ ... }
fn update_view(
&self,
widgets: &mut Self::Widgets,
sender: AsyncComponentSender<Self>
) { ... }
fn update_with_view<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
widgets: &'life1 mut Self::Widgets,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &'life2 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
{ ... }
fn shutdown(
&mut self,
widgets: &mut Self::Widgets,
output: Sender<Self::Output>
) { ... }
fn id(&self) -> String { ... }
}
Expand description
Asynchronous variant of Component
.
AsyncComponent
is powerful and flexible, but for many use-cases the SimpleAsyncComponent
convenience trait will suffice.
Required Associated Types§
sourcetype CommandOutput: Debug + Send + 'static
type CommandOutput: Debug + Send + 'static
Messages which are received from commands executing in the background.
Required Methods§
sourcefn init<'async_trait>(
init: Self::Init,
root: Self::Root,
sender: AsyncComponentSender<Self>
) -> Pin<Box<dyn Future<Output = AsyncComponentParts<Self>> + 'async_trait>>where
Self: 'async_trait,
fn init<'async_trait>(
init: Self::Init,
root: Self::Root,
sender: AsyncComponentSender<Self>
) -> Pin<Box<dyn Future<Output = AsyncComponentParts<Self>> + 'async_trait>>where
Self: 'async_trait,
Creates the initial model and view, docking it into the component.
Provided Methods§
sourcefn builder() -> AsyncComponentBuilder<Self>
fn builder() -> AsyncComponentBuilder<Self>
Create a builder for this component.
sourcefn init_loading_widgets(_root: &mut Self::Root) -> Option<LoadingWidgets>
fn init_loading_widgets(_root: &mut Self::Root) -> Option<LoadingWidgets>
Allows you to initialize the root widget with a temporary value
as a placeholder until the init()
future completes.
This method does nothing by default.
Examples found in repository?
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fn launch_with_input_channel(
self,
payload: C::Init,
input_sender: Sender<C::Input>,
input_receiver: Receiver<C::Input>,
) -> AsyncConnector<C> {
let Self {
mut root, priority, ..
} = self;
let temp_widgets = C::init_loading_widgets(&mut root);
let RuntimeSenders {
output_sender,
output_receiver,
cmd_sender,
cmd_receiver,
shutdown_notifier,
shutdown_recipient,
shutdown_on_drop: destroy_on_drop,
mut shutdown_event,
} = RuntimeSenders::<C::Output, C::CommandOutput>::new();
// Encapsulates the senders used by component methods.
let component_sender = AsyncComponentSender::new(
input_sender.clone(),
output_sender.clone(),
cmd_sender,
shutdown_recipient,
);
let (source_id_sender, source_id_receiver) = oneshot::channel::<gtk::glib::SourceId>();
let rt_root = root.clone();
// Spawns the component's service. It will receive both `Self::Input` and
// `Self::CommandOutput` messages. It will spawn commands as requested by
// updates, and send `Self::Output` messages externally.
let id = crate::spawn_local_with_priority(priority, async move {
let id = source_id_receiver.await.unwrap();
let mut state = C::init(payload, rt_root.clone(), component_sender.clone()).await;
drop(temp_widgets);
let mut cmd = GuardedReceiver::new(cmd_receiver);
let mut input = GuardedReceiver::new(input_receiver);
loop {
futures::select!(
// Performs the model update, checking if the update requested a command.
// Runs that command asynchronously in the background using tokio.
message = input => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_with_view",
input=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Handles responses from a command.
message = cmd => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_cmd_with_view",
cmd_output=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_cmd_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Triggered when the component is destroyed
_ = shutdown_event => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
model.shutdown(widgets, output_sender);
shutdown_notifier.shutdown();
id.remove();
return;
}
);
}
});
source_id_sender.send(id).unwrap();
// Give back a type for controlling the component service.
AsyncConnector {
widget: root,
sender: input_sender,
receiver: output_receiver,
shutdown_on_drop: destroy_on_drop,
}
}
sourcefn update<'life0, 'life1, 'async_trait>(
&'life0 mut self,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &'life1 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn update<'life0, 'life1, 'async_trait>(
&'life0 mut self,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &'life1 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Processes inputs received by the component.
sourcefn update_cmd<'life0, 'life1, 'async_trait>(
&'life0 mut self,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &'life1 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn update_cmd<'life0, 'life1, 'async_trait>(
&'life0 mut self,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &'life1 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Defines how the component should respond to command updates.
sourcefn update_cmd_with_view<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
widgets: &'life1 mut Self::Widgets,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &'life2 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn update_cmd_with_view<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
widgets: &'life1 mut Self::Widgets,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &'life2 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Updates the model and view upon completion of a command.
Overriding this method is helpful if you need access to the widgets while processing a command output.
The default implementation of this method calls update_cmd
followed by update_view
.
If you override this method while using the component
macro, you must remember to call
update_view
in your implementation. Otherwise, the view will not reflect the updated
model.
Examples found in repository?
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fn launch_with_input_channel(
self,
payload: C::Init,
input_sender: Sender<C::Input>,
input_receiver: Receiver<C::Input>,
) -> AsyncConnector<C> {
let Self {
mut root, priority, ..
} = self;
let temp_widgets = C::init_loading_widgets(&mut root);
let RuntimeSenders {
output_sender,
output_receiver,
cmd_sender,
cmd_receiver,
shutdown_notifier,
shutdown_recipient,
shutdown_on_drop: destroy_on_drop,
mut shutdown_event,
} = RuntimeSenders::<C::Output, C::CommandOutput>::new();
// Encapsulates the senders used by component methods.
let component_sender = AsyncComponentSender::new(
input_sender.clone(),
output_sender.clone(),
cmd_sender,
shutdown_recipient,
);
let (source_id_sender, source_id_receiver) = oneshot::channel::<gtk::glib::SourceId>();
let rt_root = root.clone();
// Spawns the component's service. It will receive both `Self::Input` and
// `Self::CommandOutput` messages. It will spawn commands as requested by
// updates, and send `Self::Output` messages externally.
let id = crate::spawn_local_with_priority(priority, async move {
let id = source_id_receiver.await.unwrap();
let mut state = C::init(payload, rt_root.clone(), component_sender.clone()).await;
drop(temp_widgets);
let mut cmd = GuardedReceiver::new(cmd_receiver);
let mut input = GuardedReceiver::new(input_receiver);
loop {
futures::select!(
// Performs the model update, checking if the update requested a command.
// Runs that command asynchronously in the background using tokio.
message = input => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_with_view",
input=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Handles responses from a command.
message = cmd => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_cmd_with_view",
cmd_output=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_cmd_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Triggered when the component is destroyed
_ = shutdown_event => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
model.shutdown(widgets, output_sender);
shutdown_notifier.shutdown();
id.remove();
return;
}
);
}
});
source_id_sender.send(id).unwrap();
// Give back a type for controlling the component service.
AsyncConnector {
widget: root,
sender: input_sender,
receiver: output_receiver,
shutdown_on_drop: destroy_on_drop,
}
}
sourcefn update_view(
&self,
widgets: &mut Self::Widgets,
sender: AsyncComponentSender<Self>
)
fn update_view(
&self,
widgets: &mut Self::Widgets,
sender: AsyncComponentSender<Self>
)
Updates the view after the model has been updated.
Examples found in repository?
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async fn update_cmd_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) {
self.update_cmd(message, sender.clone(), root).await;
self.update_view(widgets, sender);
}
/// Updates the view after the model has been updated.
#[allow(unused)]
fn update_view(&self, widgets: &mut Self::Widgets, sender: AsyncComponentSender<Self>) {}
/// Updates the model and view when a new input is received.
///
/// Overriding this method is helpful if you need access to the widgets while processing an
/// input.
///
/// The default implementation of this method calls [`update`] followed by [`update_view`]. If
/// you override this method while using the [`component`] macro, you must remember to
/// call [`update_view`] in your implementation. Otherwise, the view will not reflect the
/// updated model.
///
/// [`update`]: Self::update
/// [`update_view`]: Self::update_view
/// [`component`]: relm4_macros::component
async fn update_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) {
self.update(message, sender.clone(), root).await;
self.update_view(widgets, sender);
}
sourcefn update_with_view<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
widgets: &'life1 mut Self::Widgets,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &'life2 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn update_with_view<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
widgets: &'life1 mut Self::Widgets,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &'life2 Self::Root
) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Updates the model and view when a new input is received.
Overriding this method is helpful if you need access to the widgets while processing an input.
The default implementation of this method calls update
followed by update_view
. If
you override this method while using the component
macro, you must remember to
call update_view
in your implementation. Otherwise, the view will not reflect the
updated model.
Examples found in repository?
145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257
fn launch_with_input_channel(
self,
payload: C::Init,
input_sender: Sender<C::Input>,
input_receiver: Receiver<C::Input>,
) -> AsyncConnector<C> {
let Self {
mut root, priority, ..
} = self;
let temp_widgets = C::init_loading_widgets(&mut root);
let RuntimeSenders {
output_sender,
output_receiver,
cmd_sender,
cmd_receiver,
shutdown_notifier,
shutdown_recipient,
shutdown_on_drop: destroy_on_drop,
mut shutdown_event,
} = RuntimeSenders::<C::Output, C::CommandOutput>::new();
// Encapsulates the senders used by component methods.
let component_sender = AsyncComponentSender::new(
input_sender.clone(),
output_sender.clone(),
cmd_sender,
shutdown_recipient,
);
let (source_id_sender, source_id_receiver) = oneshot::channel::<gtk::glib::SourceId>();
let rt_root = root.clone();
// Spawns the component's service. It will receive both `Self::Input` and
// `Self::CommandOutput` messages. It will spawn commands as requested by
// updates, and send `Self::Output` messages externally.
let id = crate::spawn_local_with_priority(priority, async move {
let id = source_id_receiver.await.unwrap();
let mut state = C::init(payload, rt_root.clone(), component_sender.clone()).await;
drop(temp_widgets);
let mut cmd = GuardedReceiver::new(cmd_receiver);
let mut input = GuardedReceiver::new(input_receiver);
loop {
futures::select!(
// Performs the model update, checking if the update requested a command.
// Runs that command asynchronously in the background using tokio.
message = input => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_with_view",
input=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Handles responses from a command.
message = cmd => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_cmd_with_view",
cmd_output=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_cmd_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Triggered when the component is destroyed
_ = shutdown_event => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
model.shutdown(widgets, output_sender);
shutdown_notifier.shutdown();
id.remove();
return;
}
);
}
});
source_id_sender.send(id).unwrap();
// Give back a type for controlling the component service.
AsyncConnector {
widget: root,
sender: input_sender,
receiver: output_receiver,
shutdown_on_drop: destroy_on_drop,
}
}
sourcefn shutdown(&mut self, widgets: &mut Self::Widgets, output: Sender<Self::Output>)
fn shutdown(&mut self, widgets: &mut Self::Widgets, output: Sender<Self::Output>)
Last method called before a component is shut down.
Examples found in repository?
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fn launch_with_input_channel(
self,
payload: C::Init,
input_sender: Sender<C::Input>,
input_receiver: Receiver<C::Input>,
) -> AsyncConnector<C> {
let Self {
mut root, priority, ..
} = self;
let temp_widgets = C::init_loading_widgets(&mut root);
let RuntimeSenders {
output_sender,
output_receiver,
cmd_sender,
cmd_receiver,
shutdown_notifier,
shutdown_recipient,
shutdown_on_drop: destroy_on_drop,
mut shutdown_event,
} = RuntimeSenders::<C::Output, C::CommandOutput>::new();
// Encapsulates the senders used by component methods.
let component_sender = AsyncComponentSender::new(
input_sender.clone(),
output_sender.clone(),
cmd_sender,
shutdown_recipient,
);
let (source_id_sender, source_id_receiver) = oneshot::channel::<gtk::glib::SourceId>();
let rt_root = root.clone();
// Spawns the component's service. It will receive both `Self::Input` and
// `Self::CommandOutput` messages. It will spawn commands as requested by
// updates, and send `Self::Output` messages externally.
let id = crate::spawn_local_with_priority(priority, async move {
let id = source_id_receiver.await.unwrap();
let mut state = C::init(payload, rt_root.clone(), component_sender.clone()).await;
drop(temp_widgets);
let mut cmd = GuardedReceiver::new(cmd_receiver);
let mut input = GuardedReceiver::new(input_receiver);
loop {
futures::select!(
// Performs the model update, checking if the update requested a command.
// Runs that command asynchronously in the background using tokio.
message = input => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_with_view",
input=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Handles responses from a command.
message = cmd => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_cmd_with_view",
cmd_output=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_cmd_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Triggered when the component is destroyed
_ = shutdown_event => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
model.shutdown(widgets, output_sender);
shutdown_notifier.shutdown();
id.remove();
return;
}
);
}
});
source_id_sender.send(id).unwrap();
// Give back a type for controlling the component service.
AsyncConnector {
widget: root,
sender: input_sender,
receiver: output_receiver,
shutdown_on_drop: destroy_on_drop,
}
}
sourcefn id(&self) -> String
fn id(&self) -> String
An identifier for the component used for debug logging.
The default implementation of this method uses the address of the component, but implementations are free to provide more meaningful identifiers.
Examples found in repository?
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fn launch_with_input_channel(
self,
payload: C::Init,
input_sender: Sender<C::Input>,
input_receiver: Receiver<C::Input>,
) -> AsyncConnector<C> {
let Self {
mut root, priority, ..
} = self;
let temp_widgets = C::init_loading_widgets(&mut root);
let RuntimeSenders {
output_sender,
output_receiver,
cmd_sender,
cmd_receiver,
shutdown_notifier,
shutdown_recipient,
shutdown_on_drop: destroy_on_drop,
mut shutdown_event,
} = RuntimeSenders::<C::Output, C::CommandOutput>::new();
// Encapsulates the senders used by component methods.
let component_sender = AsyncComponentSender::new(
input_sender.clone(),
output_sender.clone(),
cmd_sender,
shutdown_recipient,
);
let (source_id_sender, source_id_receiver) = oneshot::channel::<gtk::glib::SourceId>();
let rt_root = root.clone();
// Spawns the component's service. It will receive both `Self::Input` and
// `Self::CommandOutput` messages. It will spawn commands as requested by
// updates, and send `Self::Output` messages externally.
let id = crate::spawn_local_with_priority(priority, async move {
let id = source_id_receiver.await.unwrap();
let mut state = C::init(payload, rt_root.clone(), component_sender.clone()).await;
drop(temp_widgets);
let mut cmd = GuardedReceiver::new(cmd_receiver);
let mut input = GuardedReceiver::new(input_receiver);
loop {
futures::select!(
// Performs the model update, checking if the update requested a command.
// Runs that command asynchronously in the background using tokio.
message = input => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_with_view",
input=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Handles responses from a command.
message = cmd => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
let span = info_span!(
"update_cmd_with_view",
cmd_output=?message,
component=any::type_name::<C>(),
id=model.id(),
);
let _enter = span.enter();
model.update_cmd_with_view(widgets, message, component_sender.clone(), &rt_root).await;
}
// Triggered when the component is destroyed
_ = shutdown_event => {
let AsyncComponentParts {
model,
widgets,
} = &mut state;
model.shutdown(widgets, output_sender);
shutdown_notifier.shutdown();
id.remove();
return;
}
);
}
});
source_id_sender.send(id).unwrap();
// Give back a type for controlling the component service.
AsyncConnector {
widget: root,
sender: input_sender,
receiver: output_receiver,
shutdown_on_drop: destroy_on_drop,
}
}