Struct rectangle_pack::TargetBin[][src]

pub struct TargetBin { /* fields omitted */ }

A bin that we’d like to play our incoming rectangles into

Implementations

impl TargetBin[src]

pub fn new(max_width: u32, max_height: u32, max_depth: u32) -> Self[src]

pub fn remove_filled_section(&mut self, idx: usize)[src]

Remove the section that was just split by a placed rectangle.

pub fn add_new_sections(&mut self, new_sections: [BinSection; 3])[src]

When a section is filled it gets split into three new sections. Here we add those.

TODO: Ignore sections with a volume of 0

Trait Implementations

impl Clone for TargetBin[src]

impl Debug for TargetBin[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.