Struct rectangle_pack::TargetBin [−][src]
A bin that we’d like to play our incoming rectangles into
Implementations
impl TargetBin
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pub fn new(max_width: u32, max_height: u32, max_depth: u32) -> Self
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pub fn remove_filled_section(&mut self, idx: usize)
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Remove the section that was just split by a placed rectangle.
pub fn add_new_sections(&mut self, new_sections: [BinSection; 3])
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When a section is filled it gets split into three new sections. Here we add those.
TODO: Ignore sections with a volume of 0
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for TargetBin
impl Send for TargetBin
impl Sync for TargetBin
impl Unpin for TargetBin
impl UnwindSafe for TargetBin
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,