rdev 0.1.0

Listen and send keyboard and mouse events on Windows, Linux and MacOS.
Documentation

Simple library to listen and send events to keyboard and mouse.

You can also check out Enigo which is another crate which helped me write this one.

This crate is so far a pet project for me to understand the rust ecosystem.

Simple Usage

Listening to global events

use rdev::{listen, Event};

fn main() {
    listen(callback);
}

fn callback(event: Event) {
    println!("My callback {:?}", event);
}

Sending some events

use rdev::{simulate, Button, EventType, Key, SimulateError};
use std::{thread, time};

fn send(event_type: &EventType) {
    let delay = time::Duration::from_millis(20);
    match simulate(event_type) {
        Ok(()) => (),
        Err(SimulateError) => {
            println!("We could not send {:?}", event_type);
        }
    }
    // Let ths OS catchup (at least MacOS)
    thread::sleep(delay);
}

fn main() {
    send(&EventType::KeyPress(Key::KeyS));
    send(&EventType::KeyRelease(Key::KeyS));

    send(&EventType::MouseMove { x: 0.0, y: 0.0 });
    send(&EventType::MouseMove { x: 400.0, y: 400.0 });
    send(&EventType::ButtonPress(Button::Left));
    send(&EventType::ButtonRelease(Button::Right));
    send(&EventType::Wheel {
        delta_x: 0,
        delta_y: 1,
    });
}

Events enum

In order to manage different OS, the current EventType choices is a mix&match to account for all possible events. There is a safe mechanism to detect events no matter what, which are the Unknown() variant of the enum which will contain some OS specific value. Also not that not all keys are mapped to an OS code, so simulate might fail if you try to send an unmapped key. Sending Unknown() variants will always work (the OS might still reject it).

/// In order to manage different OS, the current EventType choices is a mix&match
/// to account for all possible events.
#[derive(Debug)]
pub enum EventType {
    /// The keys correspond to a standard qwerty layout, they don't correspond
    /// To the actual letter a user would use, that requires some layout logic to be added.
    KeyPress(Key),
    KeyRelease(Key),
    /// Some mouse will have more than 3 buttons, these are not defined, and different OS will
    /// give different Unknown code.
    ButtonPress(Button),
    ButtonRelease(Button),
    /// Values in pixels
    MouseMove {
        x: f64,
        y: f64,
    },
    /// Note: On Linux, there is no actual delta the actual values are ignored for delta_x
    /// and we only look at the sign of delta_y to simulate wheelup or wheeldown.
    Wheel {
        delta_x: i64,
        delta_y: i64,
    },
}

OS Specificities

For now the code only works for Linux (X11), MacOS and Windows. On MacOS, the listen loop needs to be the primary app (no fork before) and need to have accessibility settings enabled. The listen_and_simulate test does have both a listen and a simulate part. We use tokio to manage the listen process (Terminal was added in accessibility settings).