[][src]Struct raytracer::Sphere

pub struct Sphere {
    pub material: Arc<dyn Material>,
    pub center: Vec3,
    pub radius: f32,
}

Shape that has properties of a Sphere.

Fields

material: Arc<dyn Material>center: Vec3radius: f32

Methods

impl Sphere[src]

pub fn new(material: Arc<dyn Material>, center: Vec3, radius: f32) -> Sphere[src]

Trait Implementations

impl Shape for Sphere[src]

fn into_arc(self) -> Arc<dyn Shape> where
    Self: Shape + Sized + 'static, 
[src]

Wraps the object implementing this trait with Atomic Rc pointer. Read more

Auto Trait Implementations

impl Send for Sphere

impl Sync for Sphere

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.