[][src]Struct raytracer::Matte

pub struct Matte { /* fields omitted */ }

Lambertian (diffuse) Material.

Used for solid shapes that scatter rays in random directions and thus can't reflect their surroundings.

Methods

impl Matte[src]

pub fn new(albedo: Vec3) -> Matte[src]

Trait Implementations

impl Material for Matte[src]

fn into_arc(self) -> Arc<dyn Material> where
    Self: Material + Sized + 'static, 
[src]

Wraps the object implementing this trait with Atomic Rc pointer. Read more

Auto Trait Implementations

impl Send for Matte

impl Sync for Matte

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.