#[repr(u32)]pub enum rlShaderLocationIndex {
Show 26 variants
RL_SHADER_LOC_VERTEX_POSITION = 0,
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1,
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2,
RL_SHADER_LOC_VERTEX_NORMAL = 3,
RL_SHADER_LOC_VERTEX_TANGENT = 4,
RL_SHADER_LOC_VERTEX_COLOR = 5,
RL_SHADER_LOC_MATRIX_MVP = 6,
RL_SHADER_LOC_MATRIX_VIEW = 7,
RL_SHADER_LOC_MATRIX_PROJECTION = 8,
RL_SHADER_LOC_MATRIX_MODEL = 9,
RL_SHADER_LOC_MATRIX_NORMAL = 10,
RL_SHADER_LOC_VECTOR_VIEW = 11,
RL_SHADER_LOC_COLOR_DIFFUSE = 12,
RL_SHADER_LOC_COLOR_SPECULAR = 13,
RL_SHADER_LOC_COLOR_AMBIENT = 14,
RL_SHADER_LOC_MAP_ALBEDO = 15,
RL_SHADER_LOC_MAP_METALNESS = 16,
RL_SHADER_LOC_MAP_NORMAL = 17,
RL_SHADER_LOC_MAP_ROUGHNESS = 18,
RL_SHADER_LOC_MAP_OCCLUSION = 19,
RL_SHADER_LOC_MAP_EMISSION = 20,
RL_SHADER_LOC_MAP_HEIGHT = 21,
RL_SHADER_LOC_MAP_CUBEMAP = 22,
RL_SHADER_LOC_MAP_IRRADIANCE = 23,
RL_SHADER_LOC_MAP_PREFILTER = 24,
RL_SHADER_LOC_MAP_BRDF = 25,
}
Variants§
RL_SHADER_LOC_VERTEX_POSITION = 0
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2
RL_SHADER_LOC_VERTEX_NORMAL = 3
RL_SHADER_LOC_VERTEX_TANGENT = 4
RL_SHADER_LOC_VERTEX_COLOR = 5
RL_SHADER_LOC_MATRIX_MVP = 6
RL_SHADER_LOC_MATRIX_VIEW = 7
RL_SHADER_LOC_MATRIX_PROJECTION = 8
RL_SHADER_LOC_MATRIX_MODEL = 9
RL_SHADER_LOC_MATRIX_NORMAL = 10
RL_SHADER_LOC_VECTOR_VIEW = 11
RL_SHADER_LOC_COLOR_DIFFUSE = 12
RL_SHADER_LOC_COLOR_SPECULAR = 13
RL_SHADER_LOC_COLOR_AMBIENT = 14
RL_SHADER_LOC_MAP_ALBEDO = 15
RL_SHADER_LOC_MAP_METALNESS = 16
RL_SHADER_LOC_MAP_NORMAL = 17
RL_SHADER_LOC_MAP_ROUGHNESS = 18
RL_SHADER_LOC_MAP_OCCLUSION = 19
RL_SHADER_LOC_MAP_EMISSION = 20
RL_SHADER_LOC_MAP_HEIGHT = 21
RL_SHADER_LOC_MAP_CUBEMAP = 22
RL_SHADER_LOC_MAP_IRRADIANCE = 23
RL_SHADER_LOC_MAP_PREFILTER = 24
RL_SHADER_LOC_MAP_BRDF = 25
Trait Implementations§
source§impl Clone for rlShaderLocationIndex
impl Clone for rlShaderLocationIndex
source§fn clone(&self) -> rlShaderLocationIndex
fn clone(&self) -> rlShaderLocationIndex
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for rlShaderLocationIndex
impl Debug for rlShaderLocationIndex
source§impl Hash for rlShaderLocationIndex
impl Hash for rlShaderLocationIndex
source§impl PartialEq for rlShaderLocationIndex
impl PartialEq for rlShaderLocationIndex
source§fn eq(&self, other: &rlShaderLocationIndex) -> bool
fn eq(&self, other: &rlShaderLocationIndex) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for rlShaderLocationIndex
impl Eq for rlShaderLocationIndex
impl StructuralPartialEq for rlShaderLocationIndex
Auto Trait Implementations§
impl Freeze for rlShaderLocationIndex
impl RefUnwindSafe for rlShaderLocationIndex
impl Send for rlShaderLocationIndex
impl Sync for rlShaderLocationIndex
impl Unpin for rlShaderLocationIndex
impl UnwindSafe for rlShaderLocationIndex
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more