[][src]Enum raylib_sys::ShaderUniformDataType

#[repr(u32)]pub enum ShaderUniformDataType {
    UNIFORM_FLOAT,
    UNIFORM_VEC2,
    UNIFORM_VEC3,
    UNIFORM_VEC4,
    UNIFORM_INT,
    UNIFORM_IVEC2,
    UNIFORM_IVEC3,
    UNIFORM_IVEC4,
    UNIFORM_SAMPLER2D,
}

Variants

UNIFORM_FLOAT
UNIFORM_VEC2
UNIFORM_VEC3
UNIFORM_VEC4
UNIFORM_INT
UNIFORM_IVEC2
UNIFORM_IVEC3
UNIFORM_IVEC4
UNIFORM_SAMPLER2D

Trait Implementations

impl Clone for ShaderUniformDataType[src]

impl Copy for ShaderUniformDataType[src]

impl Debug for ShaderUniformDataType[src]

impl Eq for ShaderUniformDataType[src]

impl Hash for ShaderUniformDataType[src]

impl PartialEq<ShaderUniformDataType> for ShaderUniformDataType[src]

impl StructuralEq for ShaderUniformDataType[src]

impl StructuralPartialEq for ShaderUniformDataType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.