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use crate::traits::AlmostEqual;
use std::f32;
use std::ops::{Add, Mul};
#[derive(Copy, Clone, Debug)]
pub struct Material {
pub color: Color,
}
impl Material {
pub fn dummy() -> Material {
Material {
color: Color::new_black(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
}
impl Color {
pub fn new(r: f32, g: f32, b: f32) -> Color {
Color { r, g, b }
}
pub fn new_black() -> Color {
Self::new(0.0, 0.0, 0.0)
}
pub fn new_red() -> Color {
Self::new(1.0, 0.0, 0.0)
}
pub fn new_green() -> Color {
Self::new(0.0, 1.0, 0.0)
}
pub fn new_blue() -> Color {
Self::new(0.0, 0.0, 1.0)
}
pub fn new_white() -> Color {
Color {
r: 1.0,
g: 1.0,
b: 1.0,
}
}
}
impl AlmostEqual for Color {
fn almost_equal(&self, other: &Color) -> bool {
self.r.almost_equal(&other.r)
&& self.g.almost_equal(&other.g)
&& self.b.almost_equal(&other.b)
}
}
impl Add for Color {
type Output = Color;
fn add(self, other: Color) -> Color {
Color {
r: clamp(0.0, 1.0, self.r + other.r),
g: clamp(0.0, 1.0, self.g + other.g),
b: clamp(0.0, 1.0, self.b + other.b),
}
}
}
fn clamp(min: f32, max: f32, value: f32) -> f32 {
if value < min {
min
} else if value > max {
max
} else {
value
}
}
impl Mul<f32> for Color {
type Output = Color;
fn mul(self, other: f32) -> Color {
assert!(0.0 <= other && other <= 1.0);
Color {
r: self.r * other,
g: self.g * other,
b: self.b * other,
}
}
}
impl Mul<Color> for f32 {
type Output = Color;
fn mul(self, other: Color) -> Color {
assert!(0.0 <= self && self <= 1.0);
other * self
}
}
#[cfg(test)]
mod tests {
use crate::assert_almost_eq;
use crate::material::Color;
use crate::traits::AlmostEqual;
#[test]
fn test_color_scalar_multiplication() {
assert_almost_eq!(
Color {
r: 1.0,
g: 1.0,
b: 1.0
} * 0.5,
Color {
r: 0.5,
g: 0.5,
b: 0.5
}
);
assert_almost_eq!(
0.5 * Color {
r: 1.0,
g: 1.0,
b: 1.0
},
Color {
r: 0.5,
g: 0.5,
b: 0.5
}
);
}
#[test]
fn test_color_addition() {
assert_almost_eq!(
Color::new_red() + Color::new_green() + Color::new_blue(),
Color::new_white()
);
assert_almost_eq!(Color::new_red() + Color::new_red(), Color::new_red());
}
}