[][src]Struct ray::scene::Camera

pub struct Camera {
    pub position: Vector,
    pub forward: UnitVector,
    pub up: UnitVector,
    pub aspect_ratio: f32,
    pub fovx: Radians,
}

Fields

position: Vectorforward: UnitVectorup: UnitVectoraspect_ratio: f32fovx: Radians

Methods

impl Camera[src]

pub fn screen_ray(&self, x: f32, y: f32) -> Ray[src]

Auto Trait Implementations

impl RefUnwindSafe for Camera

impl Send for Camera

impl Sync for Camera

impl Unpin for Camera

impl UnwindSafe for Camera

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.