Struct raui_tetra_renderer::resources::TetraResources[][src]

pub struct TetraResources {
    pub fonts: HashMap<String, (Scalar, Font)>,
    pub textures: HashMap<String, Texture>,
    pub atlas_mapping: HashMap<String, (String, RauiRect)>,
    pub mesh_data: Option<MeshData>,
    // some fields omitted
}

Fields

fonts: HashMap<String, (Scalar, Font)>textures: HashMap<String, Texture>atlas_mapping: HashMap<String, (String, RauiRect)>mesh_data: Option<MeshData>

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