pub enum NodeType {
    Primitive(PrimitiveType),
    FunctionCall(bool),
}
Expand description

Type of the node.

Variants

Primitive(PrimitiveType)

Node refers to a value.

If PrimitiveType refers to a variable, then string_data will be set to the variable name.

FunctionCall(bool)

Node is a function call.

If the boolean is true, then the function is an engine function.

Implementations

Get whether or not the node type is a variable.

Get whether or not the node type is a static value and not a variable.

Get whether or not the node type is an engine function.

Get whether or not the node type is a script.

Get whether or not the node type is a primitive.

Get whether or not the node type is a function call.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.