Struct rapier3d::geometry::ContactForceEvent

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pub struct ContactForceEvent {
    pub collider1: ColliderHandle,
    pub collider2: ColliderHandle,
    pub total_force: Vector<Real>,
    pub total_force_magnitude: Real,
    pub max_force_direction: Vector<Real>,
    pub max_force_magnitude: Real,
}
Expand description

Event occurring when the sum of the magnitudes of the contact forces between two colliders exceed a threshold.

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§collider1: ColliderHandle

The first collider involved in the contact.

§collider2: ColliderHandle

The second collider involved in the contact.

§total_force: Vector<Real>

The sum of all the forces between the two colliders.

§total_force_magnitude: Real

The sum of the magnitudes of each force between the two colliders.

Note that this is not the same as the magnitude of self.total_force. Here we are summing the magnitude of all the forces, instead of taking the magnitude of their sum.

§max_force_direction: Vector<Real>

The world-space (unit) direction of the force with strongest magnitude.

§max_force_magnitude: Real

The magnitude of the largest force at a contact point of this contact pair.

Implementations§

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impl ContactForceEvent

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pub fn from_contact_pair( dt: Real, pair: &ContactPair, total_force_magnitude: Real ) -> Self

Init a contact force event from a contact pair.

Trait Implementations§

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impl Clone for ContactForceEvent

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fn clone(&self) -> ContactForceEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContactForceEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ContactForceEvent

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fn default() -> ContactForceEvent

Returns the “default value” for a type. Read more
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impl PartialEq for ContactForceEvent

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fn eq(&self, other: &ContactForceEvent) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ContactForceEvent

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impl StructuralPartialEq for ContactForceEvent

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