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use crate::dynamics::{
    ImpulseJoint, ImpulseJointHandle, Multibody, MultibodyLink, RigidBody, RigidBodyHandle,
};
use crate::geometry::{Aabb, Collider, ContactPair};
use crate::math::{Isometry, Point, Real, Vector};
use crate::prelude::{ColliderHandle, MultibodyJointHandle};
use na::Scale;

/// The object currently being rendered by the debug-renderer.
#[derive(Copy, Clone)]
pub enum DebugRenderObject<'a> {
    /// A rigid-body is being rendered.
    RigidBody(RigidBodyHandle, &'a RigidBody),
    /// A collider is being rendered.
    Collider(ColliderHandle, &'a Collider),
    /// The AABB of a collider is being rendered.
    ColliderAabb(ColliderHandle, &'a Collider, &'a Aabb),
    /// An impulse-joint is being rendered.
    ImpulseJoint(ImpulseJointHandle, &'a ImpulseJoint),
    /// A multibody joint is being rendered.
    MultibodyJoint(MultibodyJointHandle, &'a Multibody, &'a MultibodyLink),
    /// The contacts of a contact-pair are being rendered.
    ContactPair(&'a ContactPair, &'a Collider, &'a Collider),
}

/// Trait implemented by graphics backends responsible for rendering the physics scene.
///
/// The only thing that is required from the graphics backend is to be able to render
/// a colored line. Note that the color is only a suggestion and is computed from the
/// `DebugRenderStyle`. The backend is free to apply its own style, for example based on
/// the `object` being rendered.
pub trait DebugRenderBackend {
    /// Predicate to filter-out some objects from the debug-rendering.
    fn filter_object(&self, _object: DebugRenderObject) -> bool {
        true
    }

    /// Draws a colored line.
    ///
    /// Note that this method can be called multiple time for the same `object`.
    fn draw_line(
        &mut self,
        object: DebugRenderObject,
        a: Point<Real>,
        b: Point<Real>,
        color: [f32; 4],
    );

    /// Draws a set of line.
    fn draw_polyline(
        &mut self,
        object: DebugRenderObject,
        vertices: &[Point<Real>],
        indices: &[[u32; 2]],
        transform: &Isometry<Real>,
        scale: &Vector<Real>,
        color: [f32; 4],
    ) {
        for idx in indices {
            let a = transform * (Scale::from(*scale) * vertices[idx[0] as usize]);
            let b = transform * (Scale::from(*scale) * vertices[idx[1] as usize]);
            self.draw_line(object, a, b, color);
        }
    }

    /// Draws a chain of line.
    fn draw_line_strip(
        &mut self,
        object: DebugRenderObject,
        vertices: &[Point<Real>],
        transform: &Isometry<Real>,
        scale: &Vector<Real>,
        color: [f32; 4],
        closed: bool,
    ) {
        for vtx in vertices.windows(2) {
            let a = transform * (Scale::from(*scale) * vtx[0]);
            let b = transform * (Scale::from(*scale) * vtx[1]);
            self.draw_line(object, a, b, color);
        }

        if closed && vertices.len() > 2 {
            let a = transform * (Scale::from(*scale) * vertices[0]);
            let b = transform * (Scale::from(*scale) * vertices.last().unwrap());
            self.draw_line(object, a, b, color);
        }
    }
}