Struct rapier3d::dynamics::JointSet [−][src]
pub struct JointSet { /* fields omitted */ }
Expand description
A set of joints that can be handled by a physics World
.
Implementations
Retrieve the joint graph where edges are joints and nodes are rigid body handles.
pub fn joints_with<'a>(
&'a self,
body: RigidBodyHandle
) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, &'a Joint)>
[src]
pub fn joints_with<'a>(
&'a self,
body: RigidBodyHandle
) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, &'a Joint)>
[src]Iterates through all the joitns attached to the given rigid-body.
Is the given joint handle valid?
Gets the joint with the given handle.
Gets a mutable reference to the joint with the given handle.
Gets the joint with the given handle without a known generation.
This is useful when you know you want the joint at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
Gets a mutable reference to the joint with the given handle without a known generation.
This is useful when you know you want the joint at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
Iterates through all the joint on this set.
Iterates mutably through all the joint on this set.
pub fn insert<J>(
&mut self,
_bodies: &mut impl ComponentSetMut<RigidBodyIds>,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
joint_params: J
) -> JointHandle where
J: Into<JointParams>,
[src]
pub fn insert<J>(
&mut self,
_bodies: &mut impl ComponentSetMut<RigidBodyIds>,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
joint_params: J
) -> JointHandle where
J: Into<JointParams>,
[src]Inserts a new joint into this set and retrieve its handle.
pub fn remove<Bodies>(
&mut self,
handle: JointHandle,
islands: &mut IslandManager,
bodies: &mut Bodies,
wake_up: bool
) -> Option<Joint> where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]
pub fn remove<Bodies>(
&mut self,
handle: JointHandle,
islands: &mut IslandManager,
bodies: &mut Bodies,
wake_up: bool
) -> Option<Joint> where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]Removes a joint from this set.
If wake_up
is set to true
, then the bodies attached to this joint will be
automatically woken up.
pub fn remove_joints_attached_to_rigid_body<Bodies>(
&mut self,
handle: RigidBodyHandle,
islands: &mut IslandManager,
bodies: &mut Bodies
) -> Vec<JointHandle> where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]
pub fn remove_joints_attached_to_rigid_body<Bodies>(
&mut self,
handle: RigidBodyHandle,
islands: &mut IslandManager,
bodies: &mut Bodies
) -> Vec<JointHandle> where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]Deletes all the joints attached to the given rigid-body.
The provided rigid-body handle is not required to identify a rigid-body that
is still contained by the bodies
component set.
Returns the (now invalid) handles of the removed joints.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for JointSet
impl UnwindSafe for JointSet
Blanket Implementations
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