Struct rapier3d::dynamics::RigidBodyVelocity [−][src]
Expand description
The velocities of this rigid-body.
Fields
linvel: Vector<Real>
The linear velocity of the rigid-body.
angvel: AngVector<Real>
The angular velocity of the rigid-body.
Implementations
The approximate kinetic energy of this rigid-body.
This approximation does not take the rigid-body’s mass and angular inertia into account.
Returns the update velocities after applying the given damping.
The velocity of the given world-space point on this rigid-body.
Integrate the velocities in self
to compute obtain new positions when moving from the given
inital position init_pos
.
The kinetic energy of this rigid-body.
Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.
pub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: Vector<Real>
)
[src]
pub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: Vector<Real>
)
[src]Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.
pub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Vector<Real>,
point: Point<Real>
)
[src]
pub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Vector<Real>,
point: Point<Real>
)
[src]Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.
Trait Implementations
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyVelocity) -> Result
) -> Option<Result>
[src]
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyVelocity) -> Result
) -> Option<Result>
[src]Applies the given closure to the element associated to the given handle
. Read more
Get the element associated to the given handle
, if there is one.
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyVelocity
impl Send for RigidBodyVelocity
impl Sync for RigidBodyVelocity
impl Unpin for RigidBodyVelocity
impl UnwindSafe for RigidBodyVelocity
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.