Struct rapier3d::geometry::SolverContact[][src]

pub struct SolverContact {
    pub point: Point<Real>,
    pub dist: Real,
    pub friction: Real,
    pub restitution: Real,
    pub tangent_velocity: Vector<Real>,
    pub data: ContactData,
    // some fields omitted
}

A contact seen by the constraints solver for computing forces.

Fields

point: Point<Real>

The world-space contact point.

dist: Real

The distance between the two original contacts points along the contact normal. If negative, this is measures the penetration depth.

friction: Real

The effective friction coefficient at this contact point.

restitution: Real

The effective restitution coefficient at this contact point.

tangent_velocity: Vector<Real>

The desired tangent relative velocity at the contact point.

This is set to zero by default. Set to a non-zero value to simulate, e.g., conveyor belts.

data: ContactData

Associated contact data used to warm-start the constraints solver.

Implementations

impl SolverContact[src]

pub fn is_bouncy(&self) -> bool[src]

Should we treat this contact as a bouncy contact? If true, use Self::restitution.

Trait Implementations

impl Clone for SolverContact[src]

impl Copy for SolverContact[src]

impl Debug for SolverContact[src]

Auto Trait Implementations

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