[][src]Struct rapier3d::pipeline::PhysicsPipeline

pub struct PhysicsPipeline {
    pub counters: Counters,
    // some fields omitted
}

The physics pipeline, responsible for stepping the whole physics simulation.

This structure only contains temporary data buffers. It can be dropped and replaced by a fresh copy at any time. For performance reasons it is recommended to reuse the same physics pipeline instance to benefit from the cached data.

Rapier relies on a time-stepping scheme. Its force computations uses two solvers:

  • A velocity based solver based on PGS which computes forces for contact and joint constraints.
  • A position based solver based on non-linear PGS which performs constraint stabilization (i.e. correction of errors like penetrations).

Fields

counters: Counters

Counters used for benchmarking only.

Implementations

impl PhysicsPipeline[src]

pub fn new() -> PhysicsPipeline[src]

Initializes a new physics pipeline.

pub fn step(
    &mut self,
    gravity: &Vector<Real>,
    integration_parameters: &IntegrationParameters,
    broad_phase: &mut BroadPhase,
    narrow_phase: &mut NarrowPhase,
    bodies: &mut RigidBodySet,
    colliders: &mut ColliderSet,
    joints: &mut JointSet,
    contact_pair_filter: Option<&dyn ContactPairFilter>,
    proximity_pair_filter: Option<&dyn IntersectionPairFilter>,
    events: &dyn EventHandler
)
[src]

Executes one timestep of the physics simulation.

Trait Implementations

impl Default for PhysicsPipeline[src]

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    T: Any
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    U: From<T>, 
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type Init = T

The type for initializers.

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