rapier3d 0.5.0

3-dimensional physics engine in Rust.
Documentation
//! Structure for combining the various physics components to perform an actual simulation.

pub use collision_pipeline::CollisionPipeline;
pub use event_handler::{ChannelEventCollector, EventHandler};
pub use physics_pipeline::PhysicsPipeline;
pub use query_pipeline::QueryPipeline;

mod collision_pipeline;
mod event_handler;
mod physics_pipeline;
mod query_pipeline;