//! Structure for combining the various physics components to perform an actual simulation.
pubusecollision_pipeline::CollisionPipeline;pubuseevent_handler::{ChannelEventCollector, EventHandler};pubusephysics_pipeline::PhysicsPipeline;pubusequery_pipeline::QueryPipeline;modcollision_pipeline;modevent_handler;modphysics_pipeline;modquery_pipeline;